Commit: 32f0bb052308a31313ba2abc15e59f5a5e668bbe
Author: Clément Foucault
Date:   Thu Jan 16 15:04:06 2020 +0100
Branches: blender-v2.82-release
https://developer.blender.org/rB32f0bb052308a31313ba2abc15e59f5a5e668bbe

Fix T70766 EEVEE: Performance drop with node tree in 2.81

===================================================================

M       source/blender/blenkernel/BKE_node.h
M       source/blender/blenkernel/intern/node.c
M       source/blender/nodes/shader/node_shader_tree.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_node.h 
b/source/blender/blenkernel/BKE_node.h
index 11f151af44d..b599e1e1b2c 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -545,7 +545,8 @@ void nodeRemoveNode(struct Main *bmain,
 
 struct bNode *BKE_node_copy_ex(struct bNodeTree *ntree,
                                const struct bNode *node_src,
-                               const int flag);
+                               const int flag,
+                               const bool unique_name);
 
 /* Same as BKE_node_copy_ex() but stores pointers to a new node and its 
sockets in the source
  * node.
diff --git a/source/blender/blenkernel/intern/node.c 
b/source/blender/blenkernel/intern/node.c
index 13169d9ace8..75e0d044c7c 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1089,7 +1089,11 @@ static void node_socket_copy(bNodeSocket *sock_dst, 
const bNodeSocket *sock_src,
 
 /* keep socket listorder identical, for copying links */
 /* ntree is the target tree */
-bNode *BKE_node_copy_ex(bNodeTree *ntree, const bNode *node_src, const int 
flag)
+/* unique_name needs to be true. It's only disabled for speed when doing 
GPUnodetrees. */
+bNode *BKE_node_copy_ex(bNodeTree *ntree,
+                        const bNode *node_src,
+                        const int flag,
+                        const bool unique_name)
 {
   bNode *node_dst = MEM_callocN(sizeof(bNode), "dupli node");
   bNodeSocket *sock_dst, *sock_src;
@@ -1098,7 +1102,9 @@ bNode *BKE_node_copy_ex(bNodeTree *ntree, const bNode 
*node_src, const int flag)
   *node_dst = *node_src;
   /* can be called for nodes outside a node tree (e.g. clipboard) */
   if (ntree) {
-    nodeUniqueName(ntree, node_dst);
+    if (unique_name) {
+      nodeUniqueName(ntree, node_dst);
+    }
 
     BLI_addtail(&ntree->nodes, node_dst);
   }
@@ -1186,7 +1192,7 @@ static void node_set_new_pointers(bNode *node_src, bNode 
*new_node)
 
 bNode *BKE_node_copy_store_new_pointers(bNodeTree *ntree, bNode *node_src, 
const int flag)
 {
-  bNode *new_node = BKE_node_copy_ex(ntree, node_src, flag);
+  bNode *new_node = BKE_node_copy_ex(ntree, node_src, flag, true);
   node_set_new_pointers(node_src, new_node);
   return new_node;
 }
@@ -1516,7 +1522,7 @@ void BKE_node_tree_copy_data(Main *UNUSED(bmain),
   GHash *new_pointers = BLI_ghash_ptr_new("BKE_node_tree_copy_data");
 
   for (const bNode *node_src = ntree_src->nodes.first; node_src; node_src = 
node_src->next) {
-    bNode *new_node = BKE_node_copy_ex(ntree_dst, node_src, flag_subdata);
+    bNode *new_node = BKE_node_copy_ex(ntree_dst, node_src, flag_subdata, 
true);
     BLI_ghash_insert(new_pointers, (void *)node_src, new_node);
     /* Store mapping to inputs. */
     bNodeSocket *new_input_sock = new_node->inputs.first;
diff --git a/source/blender/nodes/shader/node_shader_tree.c 
b/source/blender/nodes/shader/node_shader_tree.c
index ffeeb7525d5..dfbc49577e3 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -636,7 +636,7 @@ static bNode *ntree_shader_copy_branch(bNodeTree *ntree,
     if (node->tmp_flag >= 0) {
       int id = node->tmp_flag;
       nodes_copy[id] = BKE_node_copy_ex(
-          ntree, node, LIB_ID_CREATE_NO_USER_REFCOUNT | LIB_ID_CREATE_NO_MAIN);
+          ntree, node, LIB_ID_CREATE_NO_USER_REFCOUNT | LIB_ID_CREATE_NO_MAIN, 
false);
       nodes_copy[id]->tmp_flag = -2; /* Copy */
       /* Make sure to clear all sockets links as they are invalid. */
       LISTBASE_FOREACH (bNodeSocket *, sock, &nodes_copy[id]->inputs) {

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