Commit: 1f28af6a79994154a66a341baea6b43441e3c395 Author: Cody Winchester Date: Wed Feb 12 10:18:52 2020 +0100 Branches: master https://developer.blender.org/rB1f28af6a79994154a66a341baea6b43441e3c395
Modifiers: Fix bug where UVWarp Modifier would try to get bone matrix from a non armature object There is a bug where the UVWarp modifier will stop working if an armature bone is set as the Bone To target and then later changed to a non armature object without clearing the Bone To string property. The modifier will still think it is needing a bone matrix and not properly use the object matrix. A simple fix by adding a check for the object being an armature as well as the bonename string being set. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6809 =================================================================== M source/blender/modifiers/intern/MOD_uvwarp.c =================================================================== diff --git a/source/blender/modifiers/intern/MOD_uvwarp.c b/source/blender/modifiers/intern/MOD_uvwarp.c index 140da695ca7..dd9787c3c0b 100644 --- a/source/blender/modifiers/intern/MOD_uvwarp.c +++ b/source/blender/modifiers/intern/MOD_uvwarp.c @@ -226,7 +226,7 @@ static void uv_warp_deps_object_bone_new(struct DepsNodeHandle *node, const char *bonename) { if (object != NULL) { - if (bonename[0]) { + if (object->type == OB_ARMATURE && bonename[0]) { DEG_add_object_relation(node, object, DEG_OB_COMP_EVAL_POSE, "UVWarp Modifier"); } else { _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
