Commit: 596c96c5e659a66cbe30db171fdfd65a61939a22 Author: Brecht Van Lommel Date: Sat Feb 15 18:53:08 2020 +0100 Branches: blender-v2.82-release https://developer.blender.org/rB596c96c5e659a66cbe30db171fdfd65a61939a22
Fix potential crash with Eevee render of missing image textures This NULL check is needed elsewhere, do it here as well. =================================================================== M source/blender/gpu/intern/gpu_draw.c =================================================================== diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index cac3ba37b0a..6afff4f68f1 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -880,7 +880,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, ImBuf *ibuf, * texture with zero bindcode so we don't keep trying. */ uint bindcode = 0; ImageTile *tile = BKE_image_get_tile(ima, 0); - if (tile->ok == 0) { + if (tile == NULL || tile->ok == 0) { *tex = GPU_texture_from_bindcode(textarget, bindcode); return *tex; } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs