Commit: 56f85d156dbd76f8f4b6c45faf4fef70a1e5d119
Author: Antonio Vazquez
Date:   Mon Apr 20 17:57:30 2020 +0200
Branches: greasepencil-object
https://developer.blender.org/rB56f85d156dbd76f8f4b6c45faf4fef70a1e5d119

GPencil: Change attenuation value for random HSV

===================================================================

M       source/blender/editors/gpencil/gpencil_utils.c

===================================================================

diff --git a/source/blender/editors/gpencil/gpencil_utils.c 
b/source/blender/editors/gpencil/gpencil_utils.c
index 4d0dff4226e..ef8cecffb99 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -2716,7 +2716,6 @@ void ED_gpencil_point_vertex_color_set(ToolSettings *ts,
 void ED_gpencil_sbuffer_vertex_color_random(bGPdata *gpd, Brush *brush, 
tGPspoint *tpt)
 {
   BrushGpencilSettings *brush_settings = brush->gpencil_settings;
-  const float soft = 0.50f;
   if (brush_settings->flag & GP_BRUSH_GROUP_RANDOM) {
 
     int ix = (int)tpt->x;
@@ -2729,17 +2728,17 @@ void ED_gpencil_sbuffer_vertex_color_random(bGPdata 
*gpd, Brush *brush, tGPspoin
     /* Apply random to Hue. */
     if (brush_settings->random_hue > 0.0f) {
       float rand = BLI_hash_int_01(BLI_hash_int_2d(ix, 
gpd->runtime.sbuffer_used)) * 2.0f - 1.0f;
-      factor_value[0] = rand * brush_settings->random_hue * soft;
+      factor_value[0] = rand * brush_settings->random_hue * 0.5f;
     }
     /* Apply random to Saturation. */
     if (brush_settings->random_saturation > 0.0f) {
       float rand = BLI_hash_int_01(BLI_hash_int_2d(iy, 
gpd->runtime.sbuffer_used)) * 2.0f - 1.0f;
-      factor_value[1] = rand * brush_settings->random_saturation * soft;
+      factor_value[1] = rand * brush_settings->random_saturation;
     }
     /* Apply random to Value. */
     if (brush_settings->random_value > 0.0f) {
       float rand = BLI_hash_int_01(BLI_hash_int_2d(iz, 
gpd->runtime.sbuffer_used)) * 2.0f - 1.0f;
-      factor_value[2] = rand * brush_settings->random_value * soft;
+      factor_value[2] = rand * brush_settings->random_value * 0.5f;
     }
     rgb_to_hsv_v(tpt->vert_color, hsv);
     add_v3_v3(hsv, factor_value);

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