Commit: fc2ce8495e869e2527f9bb2e2618fa02aa67d72e
Author: Clément Foucault
Date:   Mon Sep 14 19:56:08 2020 +0200
Branches: master
https://developer.blender.org/rBfc2ce8495e869e2527f9bb2e2618fa02aa67d72e

Cleanup: GLShader: Use span and default constructor instead of vector(0)

===================================================================

M       source/blender/gpu/opengl/gl_shader.cc

===================================================================

diff --git a/source/blender/gpu/opengl/gl_shader.cc 
b/source/blender/gpu/opengl/gl_shader.cc
index efe656bb387..47bb8ed1bd7 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -185,7 +185,7 @@ bool GLShader::finalize(void)
   if (!status) {
     char log[5000];
     glGetProgramInfoLog(shader_program_, sizeof(log), NULL, log);
-    Vector<const char *> sources(0);
+    Span<const char *> sources;
     this->print_errors(sources, log, "Linking");
     return false;
   }

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