Commit: 57de5686048f1eac07985eb2991f0b6f6c4fee22 Author: Clément Foucault Date: Wed Oct 14 18:18:42 2020 +0200 Branches: master https://developer.blender.org/rB57de5686048f1eac07985eb2991f0b6f6c4fee22
Fix T81004 Python: Images drawn in the Sequence Editor have wrong colors This was caused by the sequencer using a sRGB buffer without using the sRGB transform. This patch make it so that the framebuffer is rebound using the sRGB transform before the python draw callbacks. =================================================================== M source/blender/editors/screen/area.c M source/blender/editors/space_sequencer/sequencer_draw.c =================================================================== diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 6399778f62b..1a8c74c59b1 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -552,7 +552,10 @@ void ED_region_do_draw(bContext *C, ARegion *region) * for drawing of borders/gestures etc */ ED_region_pixelspace(region); + GPUFrameBuffer *fb = GPU_framebuffer_active_get(); + GPU_framebuffer_bind(fb); ED_region_draw_cb_draw(C, region, REGION_DRAW_POST_PIXEL); + GPU_framebuffer_bind_no_srgb(fb); region_draw_azones(area, region); diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 38b5ebaf78c..89d6d647ada 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -2299,7 +2299,10 @@ void draw_timeline_seq(const bContext *C, ARegion *region) } /* Draw attached callbacks. */ + GPU_framebuffer_bind(framebuffer_overlay); ED_region_draw_cb_draw(C, region, REGION_DRAW_PRE_VIEW); + GPU_framebuffer_bind_no_srgb(framebuffer_overlay); + seq_draw_sfra_efra(scene, v2d); if (ed) { @@ -2353,7 +2356,10 @@ void draw_timeline_seq(const bContext *C, ARegion *region) ANIM_draw_previewrange(C, v2d, 1); /* Draw registered callbacks. */ + GPU_framebuffer_bind(framebuffer_overlay); ED_region_draw_cb_draw(C, region, REGION_DRAW_POST_VIEW); + GPU_framebuffer_bind_no_srgb(framebuffer_overlay); + UI_view2d_view_restore(C); ED_time_scrub_draw(region, scene, !(sseq->flag & SEQ_DRAWFRAMES), true); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs