Commit: c2535dff902641ab331301fb8edc788c2c132a34 Author: Clément Foucault Date: Fri Oct 23 02:00:41 2020 +0200 Branches: blender-v2.83-release https://developer.blender.org/rBc2535dff902641ab331301fb8edc788c2c132a34
Fix T81942 EEVEE: Reflection Plane glitch with low clip distances This was happening because the raytrace was not even being performed due to the tracing line being too small after frustum clipping. =================================================================== M source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl =================================================================== diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl index f88cfdf3787..41395758d92 100644 --- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl @@ -104,9 +104,10 @@ void prepare_raycast(vec3 ray_origin, /* Clip to segment's end. */ max_time /= length(ss_step.xyz); - /* Clipping to frustum sides. */ max_time = min(max_time, line_unit_box_intersect_dist(ss_start.xyz, ss_step.xyz)); + /* Avoid no iteration. */ + max_time = max(max_time, 1.0); /* Convert to texture coords. Z component included * since this is how it's stored in the depth buffer. _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs