Commit: 6a2a6fa5143e7b115c47b8e2ef4787f569c670df Author: Kévin Dietrich Date: Thu Nov 5 18:46:01 2020 +0100 Branches: master https://developer.blender.org/rB6a2a6fa5143e7b115c47b8e2ef4787f569c670df
Fix T82428: Cycles crashes when building volume meshes The Volume Node did not have all of the sockets from its Mesh base class which are now required due to the recent socket API change. =================================================================== M intern/cycles/render/volume.cpp =================================================================== diff --git a/intern/cycles/render/volume.cpp b/intern/cycles/render/volume.cpp index 54ec85a27b3..63261d6a247 100644 --- a/intern/cycles/render/volume.cpp +++ b/intern/cycles/render/volume.cpp @@ -36,11 +36,7 @@ CCL_NAMESPACE_BEGIN NODE_DEFINE(Volume) { - NodeType *type = NodeType::add("volume", create, NodeType::NONE, Geometry::node_base_type); - - SOCKET_INT_ARRAY(triangles, "Triangles", array<int>()); - SOCKET_POINT_ARRAY(verts, "Vertices", array<float3>()); - SOCKET_INT_ARRAY(shader, "Shader", array<int>()); + NodeType *type = NodeType::add("volume", create, NodeType::NONE, Mesh::node_type); SOCKET_FLOAT(clipping, "Clipping", 0.001f); SOCKET_FLOAT(step_size, "Step Size", 0.0f); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs