Commit: 754add813cded02fafb4dffaaffa665271548b09 Author: Michael A. Kowalski Date: Sat Nov 21 22:36:24 2020 -0500 Branches: usd-importer-T81257 https://developer.blender.org/rB754add813cded02fafb4dffaaffa665271548b09
Removed debug output. =================================================================== M source/blender/io/usd/import/usd_material_importer.cc =================================================================== diff --git a/source/blender/io/usd/import/usd_material_importer.cc b/source/blender/io/usd/import/usd_material_importer.cc index 82741274eea..68f3c26fd33 100644 --- a/source/blender/io/usd/import/usd_material_importer.cc +++ b/source/blender/io/usd/import/usd_material_importer.cc @@ -314,12 +314,10 @@ void USDMaterialImporter::set_node_input(const pxr::UsdShadeInput &usd_input, /* For now, only convert UsdUVTexture and UsdPrimvarReader_float2 inputs. */ if (shader_id == usdtokens::UsdUVTexture) { - std::cerr << "Have UsdUVTexture shader input.\n"; convert_usd_uv_texture( source_shader, source_name, dest_node, dest_socket_name, ntree, column + 1, r_ctx); } if (shader_id == usdtokens::UsdPrimvarReader_float2) { - std::cerr << "Have UsdPrimvarReader_float2 shader input.\n"; convert_usd_primvar_reader( source_shader, source_name, dest_node, dest_socket_name, ntree, column + 1, r_ctx); } @@ -405,7 +403,6 @@ void USDMaterialImporter::convert_usd_uv_texture(const pxr::UsdShadeShader &usd_ pxr::VtValue file_val; if (file_input.Get(&file_val) && file_val.IsHolding<pxr::SdfAssetPath>()) { std::string file_path = file_val.Get<pxr::SdfAssetPath>().GetResolvedPath(); - std::cout << file_path << std::endl; if (!file_path.empty()) { const char *im_file = file_path.c_str(); Image *image = BKE_image_load_exists(bmain_, im_file); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs