Commit: 02ff143f60977c2175b86fddb649a8c4c7787f84 Author: Nathan Letwory Date: Wed Dec 16 11:12:51 2020 +0100 Branches: blender-v2.83-release https://developer.blender.org/rB02ff143f60977c2175b86fddb649a8c4c7787f84
Steam Release: Script creation of Steam build files Script tool for automation of Steam build files for tasks like {T77348} This script automates creation of the Steam files: download of the archives, extraction of the archives, preparation of the build scripts (VDF files), actual building of the Steam game files. Requirements ============ * MacOS machine - Tested on Catalina 10.15.6. Extracting contents from the DMG archive did not work Windows nor on Linux using 7-zip. All DMG archives tested failed to be extracted. As such only MacOS is known to work. * Steam SDK downloaded from SteamWorks - The `steamcmd` is used to generate the Steam game files. The path to the `steamcmd` is what is actually needed. * SteamWorks credentials - Needed to log in using `steamcmd`. * Login to SteamWorks with the `steamcmd` from the command-line at least once - Needded to ensure the user is properly logged in. On a new machine the user will have to go through two-factor authentication. * App ID and Depot IDs - Needed to create the VDF files. * Python 3.x - 3.7 was tested. * Base URL - for downloading the archives. Reviewed By: Jeroen Bakker Differential Revision: https://developer.blender.org/D8429 =================================================================== A release/steam/README.md A release/steam/blender_app_build.vdf.template A release/steam/create_steam_builds.py A release/steam/depot_build_linux.vdf.template A release/steam/depot_build_macos.vdf.template A release/steam/depot_build_win.vdf.template =================================================================== diff --git a/release/steam/README.md b/release/steam/README.md new file mode 100644 index 00000000000..05eda799c3f --- /dev/null +++ b/release/steam/README.md @@ -0,0 +1,70 @@ +Creating Steam builds for Blender +================================= + +This script automates creation of the Steam files: download of the archives, +extraction of the archives, preparation of the build scripts (VDF files), actual +building of the Steam game files. + +Requirements +============ + +* MacOS machine - Tested on Catalina 10.15.6. Extracting contents from the DMG + archive did not work Windows nor on Linux using 7-zip. All DMG archives tested + failed to be extracted. As such only MacOS is known to work. +* Steam SDK downloaded from SteamWorks - The `steamcmd` is used to generate the + Steam game files. The path to the `steamcmd` is what is actually needed. +* SteamWorks credentials - Needed to log in using `steamcmd`. +* Login to SteamWorks with the `steamcmd` from the command-line at least once - + Needded to ensure the user is properly logged in. On a new machine the user + will have to go through two-factor authentication. +* App ID and Depot IDs - Needed to create the VDF files. +* Python 3.x - 3.7 was tested. +* Base URL - for downloading the archives. + +Usage +===== + +```bash +$ export STEAMUSER=SteamUserName +$ export STEAMPW=SteamUserPW +$ export BASEURL=https://download.blender.org/release/Blender2.83/ +$ export VERSION=2.83.3 +$ export APPID=appidnr +$ export WINID=winidnr +$ export LINID=linuxidnr +$ export MACOSID=macosidnr + +# log in to SteamWorks from command-line at least once + +$ ../sdk/tools/ContentBuilder/builder_osx/steamcmd +login $STEAMUSER $STEAMPW + +# once that has been done we can now actually start our tool + +$ python3.7 create_steam_builds.py --baseurl $BASEURL --version $VERSION --appid $APPID --winid $WINID --linuxid $LINID --macosid $MACOSID --steamuser $STEAMUSER --steampw $STEAMPW --steamcmd ../sdk/tools/ContentBuilder/builder_osx/steamcmd +``` + +All arguments in the above example are required. + +At the start the tool will login using `steamcmd`. This is necessary to let the +Steam SDK update itself if necessary. + +There are a few optional arguments: + +* `--dryrun`: If set building the game files will not actually happen. A set of + log files and a preview manifest per depot will be created in the output folder. + This can be used to double-check everything works as expected. +* `--skipdl`: If set will skip downloading of the archives. The tool expects the + archives to already exist in the correct content location. +* `--skipextract`: If set will skip extraction of all archives. The tool expects + the archives to already have been correctly extracted in the content location. + +Run the tool with `-h` for detailed information on each argument. + +The content and output folders are generated through appending the version +without dots to the words `content` and `output` respectively, e.g. `content2833` +and `output2833`. These folders are created next to the tool. + +From all `.template` files the Steam build scripts will be generated also in the +same directory as the tool. The files will have the extension `.vdf`. + +In case of errors the tool will have a non-zero return code. \ No newline at end of file diff --git a/release/steam/blender_app_build.vdf.template b/release/steam/blender_app_build.vdf.template new file mode 100644 index 00000000000..9e2d0625d72 --- /dev/null +++ b/release/steam/blender_app_build.vdf.template @@ -0,0 +1,17 @@ +"appbuild" +{ + "appid" "[APPID]" + "desc" "Blender [VERSION]" // description for this build + "buildoutput" "./[OUTPUT]" // build output folder for .log, .csm & .csd files, relative to location of this file + "contentroot" "./[CONTENT]" // root content folder, relative to location of this file + "setlive" "" // branch to set live after successful build, non if empty + "preview" "[DRYRUN]" // 1 to enable preview builds, 0 to commit build to steampipe + "local" "" // set to flie path of local content server + + "depots" + { + "[WINID]" "depot_build_win.vdf" + "[LINUXID]" "depot_build_linux.vdf" + "[MACOSID]" "depot_build_macos.vdf" + } +} diff --git a/release/steam/create_steam_builds.py b/release/steam/create_steam_builds.py new file mode 100644 index 00000000000..2ecd0c347f7 --- /dev/null +++ b/release/steam/create_steam_builds.py @@ -0,0 +1,397 @@ +#!/usr/bin/env python3 + +import argparse +import pathlib +import requests +import shutil +import subprocess +from typing import Callable, Iterator, List, Tuple + +# supported archive and platform endings, used to create actual archive names +archive_endings = ["windows64.zip", "linux64.tar.xz", "macOS.dmg"] + + +def add_optional_argument(option: str, help: str) -> None: + global parser + """Add an optional argument + + Args: + option (str): Option to add + help (str): Help description for the argument + """ + parser.add_argument(option, help=help, action='store_const', const=1) + + +def blender_archives(version: str) -> Iterator[str]: + """Generator for Blender archives for version. + + Yields for items in archive_endings an archive name in the form of + blender-{version}-{ending}. + + Args: + version (str): Version string of the form 2.83.2 + + + Yields: + Iterator[str]: Name in the form of blender-{version}-{ending} + """ + global archive_endings + + for ending in archive_endings: + yield f"blender-{version}-{ending}" + + +def get_archive_type(archive_type: str, version: str) -> str: + """Return the archive of given type and version. + + Args: + archive_type (str): extension for archive type to check for + version (str): Version string in the form 2.83.2 + + Raises: + Exception: Execption when archive type isn't found + + Returns: + str: archive name for given type + """ + + for archive in blender_archives(version): + if archive.endswith(archive_type): + return archive + raise Exception("Unknown archive type") + + +def execute_command(cmd: List[str], name: str, errcode: int, cwd=".", capture_output=True) -> str: + """Execute the given command. + + Returns the process stdout upon success if any. + + On error print message the command with name that has failed. Print stdout + and stderr of the process if any, and then exit with given error code. + + Args: + cmd (List[str]): Command in list format, each argument as their own item + name (str): Name of command to use when printing to command-line + errcode (int): Error code to use in case of exit() + cwd (str, optional): Folder to use as current work directory for command + execution. Defaults to ".". + capture_output (bool, optional): Whether to capture command output or not. + Defaults to True. + + Returns: + str: stdout if any, or empty string + """ + cmd_process = subprocess.run( + cmd, capture_output=capture_output, encoding="UTF-8", cwd=cwd) + if cmd_process.returncode == 0: + if cmd_process.stdout: + return cmd_process.stdout + else: + return "" + else: + print(f"ERROR: {name} failed.") + if cmd_process.stdout: + print(cmd_process.stdout) + if cmd_process.stderr: + print(cmd_process.stderr) + exit(errcode) + return "" + + +def download_archives(base_url: str, archives: Callable[[str], Iterator[str]], version: str, dst_dir: pathlib.Path): + """Download archives from the given base_url. + + Archives is a generator for Blender archive names based on version. + + Archive names are appended to the base_url to load from, and appended to + dst_dir to save to. + + Args: + base_url (str): Base URL to load archives from + archives (Callable[[str], Iterator[str]]): Generator for Blender archive + names based on version + version (str): Version string in the form of 2.83.2 + dst_dir (pathlib.Path): Download destination + """ + + if base_url[-1] != '/': + base_url = base_url + '/' + + for archive in archives(version): + download_url = f"{base_url}{archive}" + target_file = dst_dir.joinpath(archive) + download_file(download_url, target_file) + + +def download_file(from_url: str, to_file: pathlib.Path) -> None: + """Download from_url as to_file. + + Actual downloading will be skipped if --skipdl is given on the command-line. + + Args: + from_url (str): Full URL to resource to download + to_file (pathlib.Path): Full path to save downloaded resource as + """ + global args + + if not args.skipdl or not to_file.exists(): + print(f"Downloading {from_url}") + with open(to_file, "wb") as download_zip: + response = requests.get(from_url) + if response.status_code != requests.codes.ok: + print(f"ERROR: failed to download {from_url} (status code: {response.status_code})") + exit(1313) + download_zip.write(response.content) + else: + print(f"Downloading {from_url} skipped") + print(" ... OK") + + +def copy_contents_from_dmg_to_path(dmg_file: pathlib.Path, dst: pathlib.Path) -> None: + """Copy the contents of the given DMG file to the destination folder. + + Args: + dmg_file (pathlib.Path): Full path to DMG archive to extract from + dst (pathlib.Path): Full path to destination to extract to + """ + hdiutil_attach = ["hdiutil", + "attach", + "-readonly", + f"{dmg_file}" + ] + attached = execute_command(hdiutil_attach, "hdiutil attach", 1) + + # Last line of output is what we want, it is of the form + # /dev/somedisk Apple_HFS /Volumes/Blender + # We want to retain the mount point, and the folder the mount is + # created on. The mounted disk we need for detaching, the folder we + # need to be able to copy the contents to @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs