Commit: 9f3d41d4eee6814fa4b6b89e75caeba1953ea6a7 Author: Siddhartha Jejurkar Date: Sat Mar 27 15:58:31 2021 +1100 Branches: master https://developer.blender.org/rB9f3d41d4eee6814fa4b6b89e75caeba1953ea6a7
Fix T86924: UV Sync selection breaks individual origin calculation Use uvedit_uv_select_test which accounts for UV Sync selection. Ref D10830 =================================================================== M source/blender/editors/mesh/editmesh_utils.c =================================================================== diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c index 94f386e08d5..2e98f0558f3 100644 --- a/source/blender/editors/mesh/editmesh_utils.c +++ b/source/blender/editors/mesh/editmesh_utils.c @@ -785,7 +785,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm, l = v->l; luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); uv = luv->uv; - uv_vert_sel = luv->flag & MLOOPUV_VERTSEL; + uv_vert_sel = uvedit_uv_select_test(scene, l, cd_loop_uv_offset); lastv = NULL; iterv = vlist; @@ -796,7 +796,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm, l = iterv->l; luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); uv2 = luv->uv; - uv2_vert_sel = luv->flag & MLOOPUV_VERTSEL; + uv2_vert_sel = uvedit_uv_select_test(scene, l, cd_loop_uv_offset); /* Check if the uv loops share the same selection state (if not, they are not connected as * they have been ripped or other edit commands have separated them). */ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs