Commit: db3b6100404219e2a02e8163e511e604ee137828 Author: Fabian Schempp Date: Mon Apr 26 00:55:55 2021 +0200 Branches: blender-v2.93-release https://developer.blender.org/rBdb3b6100404219e2a02e8163e511e604ee137828
Fix T87170 Multi-Input socket activation zone error with lots of inputs Calculation of bounding rect for multi-input socket was wrong. Reviewer: Hans Goudey (HooglyBoogly) Differential Revision: https://developer.blender.org/D11077 =================================================================== M source/blender/editors/space_node/node_edit.c =================================================================== diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index 7282ed4b667..d4780534a83 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -1136,8 +1136,8 @@ static bool cursor_isect_multi_input_socket(const float cursor[2], const bNodeSo * But keep it smaller because for multi-input socket you * sometimes want to drag the link to the other side, if you may * accidentally pick the wrong link otherwise. */ - .ymin = socket->locy - node_socket_height * 0.5 - NODE_SOCKSIZE, - .ymax = socket->locy + node_socket_height * 0.5 + NODE_SOCKSIZE, + .ymin = socket->locy - node_socket_height, + .ymax = socket->locy + node_socket_height, }; if (BLI_rctf_isect_pt(&multi_socket_rect, cursor[0], cursor[1])) { return true; _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
