Commit: d4a36c7ad55b3dfbe5fc52f6183ae26484afa5b9
Author: Philipp Oeser
Date:   Fri May 14 15:42:07 2021 +0200
Branches: blender-v2.93-release
https://developer.blender.org/rBd4a36c7ad55b3dfbe5fc52f6183ae26484afa5b9

Fix T88234: Crash with Eevee when shader displacement socket connection is muted

In {rB266cd7bb82ce}, support for muting links was added. It might be
debatable if we define a shader as "having" displacement even if the link
is muted, but after said commit, shader_has_displacement() would return
true but still leave the returned node as NULL.

Now also return false if the link is muted (otherwise the caller would
need to additionally check the returned node as well.)

Maniphest Tasks: T88234

Differential Revision: https://developer.blender.org/D11256

===================================================================

M       source/blender/nodes/shader/node_shader_tree.c

===================================================================

diff --git a/source/blender/nodes/shader/node_shader_tree.c 
b/source/blender/nodes/shader/node_shader_tree.c
index 7b52b525541..83f476884e6 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -557,12 +557,14 @@ static bool ntree_shader_has_displacement(bNodeTree 
*ntree,
     /* Non-cycles node is used as an output. */
     return false;
   }
+
   if ((displacement->link != NULL) && !(displacement->link->flag & 
NODE_LINK_MUTED)) {
     *r_node = displacement->link->fromnode;
     *r_socket = displacement->link->fromsock;
     *r_link = displacement->link;
+    return true;
   }
-  return displacement->link != NULL;
+  return false;
 }
 
 static void ntree_shader_relink_node_normal(bNodeTree *ntree,

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