Commit: 706c7d775d263e962161d2f280722d23be0081d6
Author: Germano Cavalcante
Date:   Mon Jun 7 15:11:50 2021 -0300
Branches: blender-v2.93-release
https://developer.blender.org/rB706c7d775d263e962161d2f280722d23be0081d6

Fix T77651: Black screen on Blender startup on ChromeOS

Apparently `textureSize` doesn't work with
`sampler1DArray` on this OS.

Thanks to @dave1853 for finding the source of the
problem.

===================================================================

M       source/blender/blenfont/intern/blf_glyph.c
M       source/blender/gpu/shaders/gpu_shader_text_frag.glsl

===================================================================

diff --git a/source/blender/blenfont/intern/blf_glyph.c 
b/source/blender/blenfont/intern/blf_glyph.c
index f3c5c057dec..2ec0ca22865 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -506,7 +506,7 @@ void blf_glyph_render(FontBLF *font, GlyphCacheBLF *gc, 
GlyphBLF *g, float x, fl
       if (gc->texture) {
         GPU_texture_free(gc->texture);
       }
-      gc->texture = GPU_texture_create_1d_array(__func__, w, h, 1, GPU_R8, 
NULL);
+      gc->texture = GPU_texture_create_2d(__func__, w, h, 1, GPU_R8, NULL);
 
       gc->bitmap_len_landed = 0;
     }
diff --git a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl 
b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl
index d85884e0a25..2568cd74445 100644
--- a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl
@@ -7,7 +7,7 @@ flat in int interp_size;
 
 out vec4 fragColor;
 
-uniform sampler1DArray glyph;
+uniform sampler2D glyph;
 
 const vec2 offsets4[4] = vec2[4](
     vec2(-0.5, 0.5), vec2(0.5, 0.5), vec2(-0.5, -0.5), vec2(-0.5, -0.5));

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