Commit: 2289e26fa306c3edc60a6b5b776646c6fd1c33dc Author: Campbell Barton Date: Sun Jul 11 15:28:20 2021 +1000 Branches: master https://developer.blender.org/rB2289e26fa306c3edc60a6b5b776646c6fd1c33dc
Cleanup: correct spelling in comments, remove profanity =================================================================== M intern/ghost/test/gears/GHOST_Test.cpp M source/blender/bmesh/intern/bmesh_opdefines.c M source/blender/bmesh/tools/bmesh_edgenet.c M source/blender/bmesh/tools/bmesh_intersect_edges.c M source/blender/compositor/operations/COM_SMAAOperation.cc M source/blender/draw/intern/draw_manager.c M source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c M source/blender/modifiers/intern/MOD_solidify_extrude.c M tests/python/modules/render_report.py =================================================================== diff --git a/intern/ghost/test/gears/GHOST_Test.cpp b/intern/ghost/test/gears/GHOST_Test.cpp index aaac62a1a03..c1cb5f29e2e 100644 --- a/intern/ghost/test/gears/GHOST_Test.cpp +++ b/intern/ghost/test/gears/GHOST_Test.cpp @@ -365,8 +365,8 @@ void StereoProjection(float left, * of zero parallax. * * -0.31 - * eye = half the eye separation; positive for the right eye subfield, - * negative for the left eye subfield. + * eye = half the eye separation; positive for the right eye sub-field, + * negative for the left eye sub-field. */ { float xmid, ymid, clip_near, clip_far, topw, bottomw, leftw, rightw, dx, dy, n_over_d; diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c index 9466be4a300..3978959a425 100644 --- a/source/blender/bmesh/intern/bmesh_opdefines.c +++ b/source/blender/bmesh/intern/bmesh_opdefines.c @@ -724,7 +724,7 @@ static BMOpDefine bmo_edgenet_fill_def = { }; /* - * Edgenet Prepare. + * Edge-net Prepare. * * Identifies several useful edge loop cases and modifies them so * they'll become a face when edgenet_fill is called. The cases covered are: diff --git a/source/blender/bmesh/tools/bmesh_edgenet.c b/source/blender/bmesh/tools/bmesh_edgenet.c index 51af4d24e52..242b269ed47 100644 --- a/source/blender/bmesh/tools/bmesh_edgenet.c +++ b/source/blender/bmesh/tools/bmesh_edgenet.c @@ -17,7 +17,7 @@ /** \file * \ingroup bmesh * - * Edgenet Fill. + * Edge-net Fill. */ #include <limits.h> diff --git a/source/blender/bmesh/tools/bmesh_intersect_edges.c b/source/blender/bmesh/tools/bmesh_intersect_edges.c index 1e9adea2615..eb56075e136 100644 --- a/source/blender/bmesh/tools/bmesh_intersect_edges.c +++ b/source/blender/bmesh/tools/bmesh_intersect_edges.c @@ -938,7 +938,7 @@ bool BM_mesh_intersect_edges( } if (va_dest == v_other_dest) { - /* Edge/Edgenet to vertex - we can't split the face. */ + /* Edge/Edge-net to vertex - we can't split the face. */ break; } if (edgenet_len == 0 && BM_edge_exists(va_dest, v_other_dest)) { diff --git a/source/blender/compositor/operations/COM_SMAAOperation.cc b/source/blender/compositor/operations/COM_SMAAOperation.cc index 9dde73269fc..c3647a39909 100644 --- a/source/blender/compositor/operations/COM_SMAAOperation.cc +++ b/source/blender/compositor/operations/COM_SMAAOperation.cc @@ -36,12 +36,12 @@ namespace blender::compositor { * * http://www.iryoku.com/smaa/ * - * This file is based on smaa-cpp: + * This file is based on SMAA-CPP: * * https://github.com/iRi-E/smaa-cpp * * Currently only SMAA 1x mode is provided, so the operation will be done - * with no spatial multisampling nor temporal supersampling. + * with no spatial multi-sampling nor temporal super-sampling. * * NOTE: This program assumes the screen coordinates are DirectX style, so * the vertical direction is upside-down. "top" and "bottom" actually mean diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 62742d082ca..6f5e041fa79 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1645,7 +1645,7 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph, drw_engines_draw_scene(); - /* Fix 3D view being "laggy" on macos and win+nvidia. (See T56996, T61474) */ + /* Fix 3D view "lagging" on APPLE and WIN32+NVIDIA. (See T56996, T61474) */ GPU_flush(); DRW_stats_reset(); diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c b/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c index 21007bab5d2..fcc44aab583 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c @@ -205,7 +205,7 @@ static void bakeModifier(Main *UNUSED(bmain), } if (!gpd->runtime.lineart_cache) { - /* Only calculate for this modifer, thus no need to get maximum values from all line art + /* Only calculate for this modifier, thus no need to get maximum values from all line art * modifiers in the stack. */ lmd->edge_types_override = lmd->edge_types; lmd->level_end_override = lmd->level_end; diff --git a/source/blender/modifiers/intern/MOD_solidify_extrude.c b/source/blender/modifiers/intern/MOD_solidify_extrude.c index a5bd41c23e4..a2fcbe35dcc 100644 --- a/source/blender/modifiers/intern/MOD_solidify_extrude.c +++ b/source/blender/modifiers/intern/MOD_solidify_extrude.c @@ -1028,14 +1028,13 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex if (do_rim) { uint i; - /* bugger, need to re-calculate the normals for the new edge faces. + /* NOTE(campbell): Unfortunately re-calculate the normals for the new edge faces is necessary. * This could be done in many ways, but probably the quickest way * is to calculate the average normals for side faces only. * Then blend them with the normals of the edge verts. * - * at the moment its easiest to allocate an entire array for every vertex, - * even though we only need edge verts - campbell - */ + * At the moment its easiest to allocate an entire array for every vertex, + * even though we only need edge verts. */ #define SOLIDIFY_SIDE_NORMALS diff --git a/tests/python/modules/render_report.py b/tests/python/modules/render_report.py index c1ae0b05fcd..560f8e33585 100755 --- a/tests/python/modules/render_report.py +++ b/tests/python/modules/render_report.py @@ -287,7 +287,7 @@ class Report: -moz-background-size:50px 50px; background-size:50px 50px; - -webkit-background-size:50px 51px; /* override value for shitty webkit */ + -webkit-background-size:50px 51px; /* Override value for silly webkit. */ background-position:0 0, 25px 0, 25px -25px, 0px 25px; }} _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs