Commit: 03b57d39731a3902ac99d2e8e23aa309ac21c131 Author: Hans Goudey Date: Fri Jan 28 17:47:14 2022 -0600 Branches: blender-v3.1-release https://developer.blender.org/rB03b57d39731a3902ac99d2e8e23aa309ac21c131
Fix T94476: Threading/performance issue with curve to points node For every spline, *all* of the normals and tangents in the output were normalized. The node is multithreaded, so sometimes a thread overwrote the normalized result from another thread. Fixing this problem also made the node orders of magnitude faster when there are many splines. =================================================================== M source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc =================================================================== diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc index 19efd4b7508..c0c1244f031 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc @@ -282,18 +282,20 @@ static void copy_uniform_sample_point_attributes(const Span<SplinePtr> splines, } if (!data.tangents.is_empty()) { - spline.sample_with_index_factors<float3>( - spline.evaluated_tangents(), uniform_samples, data.tangents.slice(offset, size)); - for (float3 &tangent : data.tangents) { - tangent = math::normalize(tangent); + Span<float3> src_tangents = spline.evaluated_tangents(); + MutableSpan<float3> sampled_tangents = data.tangents.slice(offset, size); + spline.sample_with_index_factors<float3>(src_tangents, uniform_samples, sampled_tangents); + for (float3 &vector : sampled_tangents) { + vector = math::normalize(vector); } } if (!data.normals.is_empty()) { - spline.sample_with_index_factors<float3>( - spline.evaluated_normals(), uniform_samples, data.normals.slice(offset, size)); - for (float3 &normals : data.normals) { - normals = math::normalize(normals); + Span<float3> src_normals = spline.evaluated_normals(); + MutableSpan<float3> sampled_normals = data.normals.slice(offset, size); + spline.sample_with_index_factors<float3>(src_normals, uniform_samples, sampled_normals); + for (float3 &vector : sampled_normals) { + vector = math::normalize(vector); } } } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs