Revision: 30092
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30092
Author:   blendix
Date:     2010-07-07 20:47:49 +0200 (Wed, 07 Jul 2010)

Log Message:
-----------
Fix #22340: sintel appears in seemingly random poses on load.

Pose proxy synchronization happened after drivers were already evaluated,
now moved to start of object_handle_update.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/object.c

Modified: trunk/blender/source/blender/blenkernel/intern/object.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/object.c     2010-07-07 
18:39:08 UTC (rev 30091)
+++ trunk/blender/source/blender/blenkernel/intern/object.c     2010-07-07 
18:47:49 UTC (rev 30092)
@@ -2479,6 +2479,17 @@
                if(ob->pose)
                        make_pose_channels_hash(ob->pose);
 
+               if(ob->recalc & OB_RECALC_DATA) {
+                       if(ob->type==OB_ARMATURE) {
+                               /* this happens for reading old files and to 
match library armatures
+                                  with poses we do it ahead of where_is_object 
to ensure animation
+                                  is evaluated on the rebuilt pose, otherwise 
we get incorrect poses
+                                  on file load */
+                               if(ob->pose==NULL || (ob->pose->flag & 
POSE_RECALC))
+                                       armature_rebuild_pose(ob, ob->data);
+                       }
+               }
+
                /* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should 
not skip drivers, 
                   which is only in where_is_object now */
                // XXX: should this case be OB_RECALC_OB instead?
@@ -2541,11 +2552,6 @@
                                lattice_calc_modifiers(scene, ob);
                        }
                        else if(ob->type==OB_ARMATURE) {
-                               /* this happens for reading old files and to 
match library armatures with poses */
-                               // XXX this won't screw up the pose set 
already...
-                               if(ob->pose==NULL || (ob->pose->flag & 
POSE_RECALC))
-                                       armature_rebuild_pose(ob, ob->data);
-                               
                                /* evaluate drivers */
                                BKE_animsys_evaluate_animdata(data_id, adt, 
ctime, ADT_RECALC_DRIVERS);
                                


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