Commit: d2a102214d24941eef86115d44268edcbfc24a88 Author: Omar Emara Date: Fri Apr 1 14:23:52 2022 +0200 Branches: temp-viewport-compositor-compiler https://developer.blender.org/rBd2a102214d24941eef86115d44268edcbfc24a88
Viewport Compositor: Fix off by one error in Crop node =================================================================== M source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl M source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh M source/blender/nodes/composite/nodes/node_composite_crop.cc =================================================================== diff --git a/source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl b/source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl index 344d34b30d4..ff75993c17e 100644 --- a/source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl +++ b/source/blender/gpu/shaders/compositor/compositor_alpha_crop.glsl @@ -3,8 +3,9 @@ void main() { ivec2 xy = ivec2(gl_GlobalInvocationID.xy); + /* The lower bound is inclusive and upper bound is exclusive. */ + bool is_inside = all(greaterThanEqual(xy, lower_bound)) && all(lessThan(xy, upper_bound)); /* Write the pixel color if it is inside the cropping region, otherwise, write zero. */ - bool is_inside = all(greaterThan(xy, lower_bound)) && all(lessThan(xy, higher_bound)); vec4 color = is_inside ? texture_load(input_image, xy) : vec4(0.0); imageStore(output_image, xy, color); } diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh index 0f0be5f95bb..5b1c0451c33 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh +++ b/source/blender/gpu/shaders/compositor/infos/compositor_alpha_crop_info.hh @@ -6,7 +6,7 @@ GPU_SHADER_CREATE_INFO(compositor_alpha_crop) .local_group_size(16, 16) .push_constant(Type::IVEC2, "lower_bound") - .push_constant(Type::IVEC2, "higher_bound") + .push_constant(Type::IVEC2, "upper_bound") .sampler(0, ImageType::FLOAT_2D, "input_image") .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_image") .compute_source("compositor_alpha_crop.glsl") diff --git a/source/blender/nodes/composite/nodes/node_composite_crop.cc b/source/blender/nodes/composite/nodes/node_composite_crop.cc index 6d978389cfb..b0d68ddf7d7 100644 --- a/source/blender/nodes/composite/nodes/node_composite_crop.cc +++ b/source/blender/nodes/composite/nodes/node_composite_crop.cc @@ -111,10 +111,10 @@ class CropOperation : public NodeOperation { GPUShader *shader = GPU_shader_create_from_info_name("compositor_alpha_crop"); GPU_shader_bind(shader); - int2 lower_bound, higher_bound; - compute_cropping_bounds(lower_bound, higher_bound); + int2 lower_bound, upper_bound; + compute_cropping_bounds(lower_bound, upper_bound); GPU_shader_uniform_2iv(shader, "lower_bound", lower_bound); - GPU_shader_uniform_2iv(shader, "higher_bound", higher_bound); + GPU_shader_uniform_2iv(shader, "upper_bound", upper_bound); const Result &input_image = get_input("Image"); input_image.bind_as_texture(shader, "input_image"); @@ -135,11 +135,11 @@ class CropOperation : public NodeOperation { /* Crop the image into a new size that matches the cropping bounds. */ void execute_image_crop() { - int2 lower_bound, higher_bound; - compute_cropping_bounds(lower_bound, higher_bound); + int2 lower_bound, upper_bound; + compute_cropping_bounds(lower_bound, upper_bound); /* The image is cropped into nothing, so just return a single zero value. */ - if (lower_bound.x == higher_bound.x || lower_bound.y == higher_bound.y) { + if (lower_bound.x == upper_bound.x || lower_bound.y == upper_bound.y) { Result &result = get_result("Image"); result.allocate_single_value(); result.set_color_value(float4(0.0f)); @@ -154,7 +154,7 @@ class CropOperation : public NodeOperation { const Result &input_image = get_input("Image"); input_image.bind_as_texture(shader, "input_image"); - const int2 size = higher_bound - lower_bound; + const int2 size = upper_bound - lower_bound; Result &output_image = get_result("Image"); output_image.allocate_texture(Domain(size, compute_domain().transformation)); @@ -194,18 +194,18 @@ class CropOperation : public NodeOperation { return true; } - int2 lower_bound, higher_bound; - compute_cropping_bounds(lower_bound, higher_bound); + int2 lower_bound, upper_bound; + compute_cropping_bounds(lower_bound, upper_bound); const int2 input_size = input.domain().size; /* The cropping bounds cover the whole image, so no cropping happens. */ - if (lower_bound == int2(0) && higher_bound == input_size) { + if (lower_bound == int2(0) && upper_bound == input_size) { return true; } return false; } - void compute_cropping_bounds(int2 &lower_bound, int2 &higher_bound) + void compute_cropping_bounds(int2 &lower_bound, int2 &upper_bound) { const NodeTwoXYs &node_two_xys = get_node_two_xys(); const int2 input_size = get_input("Image").domain().size; @@ -215,22 +215,22 @@ class CropOperation : public NodeOperation { * so it is guaranteed that they won't go over the input image size. */ lower_bound.x = input_size.x * node_two_xys.fac_x1; lower_bound.y = input_size.y * node_two_xys.fac_y2; - higher_bound.x = input_size.x * node_two_xys.fac_x2; - higher_bound.y = input_size.y * node_two_xys.fac_y1; + upper_bound.x = input_size.x * node_two_xys.fac_x2; + upper_bound.y = input_size.y * node_two_xys.fac_y1; } else { /* Make sure the bounds don't go over the input image size. */ lower_bound.x = min_ii(node_two_xys.x1, input_size.x); lower_bound.y = min_ii(node_two_xys.y2, input_size.y); - higher_bound.x = min_ii(node_two_xys.x2, input_size.x); - higher_bound.y = min_ii(node_two_xys.y1, input_size.y); + upper_bound.x = min_ii(node_two_xys.x2, input_size.x); + upper_bound.y = min_ii(node_two_xys.y1, input_size.y); } - /* Make sure higher bound is actually higher than the lower bound. */ - lower_bound.x = min_ii(lower_bound.x, higher_bound.x); - lower_bound.y = min_ii(lower_bound.y, higher_bound.y); - higher_bound.x = max_ii(lower_bound.x, higher_bound.x); - higher_bound.y = max_ii(lower_bound.y, higher_bound.y); + /* Make sure upper bound is actually higher than the lower bound. */ + lower_bound.x = min_ii(lower_bound.x, upper_bound.x); + lower_bound.y = min_ii(lower_bound.y, upper_bound.y); + upper_bound.x = max_ii(lower_bound.x, upper_bound.x); + upper_bound.y = max_ii(lower_bound.y, upper_bound.y); } }; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs