Revision: 30246 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30246 Author: campbellbarton Date: 2010-07-13 00:49:42 +0200 (Tue, 13 Jul 2010)
Log Message: ----------- - minimum -> min, maximum -> max - have min/max as suffix - replace unneeded use of common suffix 'ing' and 'ness' where possible - replace term 'brightness' for 'intensity' Modified Paths: -------------- trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt Modified: trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt =================================================================== --- trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt 2010-07-12 22:24:53 UTC (rev 30245) +++ trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt 2010-07-12 22:49:42 UTC (rev 30246) @@ -12,8 +12,8 @@ ActionConstraint.action -> action: pointer ActionConstraint.frame_end -> frame_end: int Last frame of the Action to use ActionConstraint.frame_start -> frame_start: int First frame of the Action to use -ActionConstraint.maximum -> maximum: float Maximum value for target channel range -ActionConstraint.minimum -> minimum: float Minimum value for target channel range +ActionConstraint.maximum -> max: float Maximum value for target channel range +ActionConstraint.minimum -> min: float Minimum value for target channel range ActionConstraint.subtarget -> subtarget: string ActionConstraint.target -> target: pointer Target Object ActionConstraint.transform_channel -> transform_channel: enum Transformation channel from the target that is used to key the Action @@ -148,7 +148,7 @@ BoidSettings.land_max_speed -> land_max_speed: float Maximum speed on land BoidSettings.land_personal_space -> land_personal_space: float Radius of boids personal space on land (% of particle size) BoidSettings.land_stick_force -> land_stick_force: float How strong a force must be to start effecting a boid on land -BoidSettings.landing_smoothness -> landing_smoothness: float How smoothly the boids land +BoidSettings.landing_smoothness -> land_smooth: float How smoothly the boids land BoidSettings.range -> range: float The maximum distance from which a boid can attack BoidSettings.states -> states: collection, (read-only) BoidSettings.strength -> strength: float Maximum caused damage on attack per second @@ -156,7 +156,7 @@ BoidState.active_boid_rule_index -> active_boid_rule_index: int BoidState.falloff -> falloff: float BoidState.name -> name: string Boid state name -BoidState.rule_fuzziness -> rule_fuzziness: float +BoidState.rule_fuzziness -> rule_fuzzy: float BoidState.rules -> rules: collection, (read-only) BoidState.ruleset_type -> ruleset_type: enum How the rules in the list are evaluated BoidState.volume -> volume: float @@ -238,7 +238,7 @@ ClothCollisionSettings.collision_quality -> collision_quality: int How many collision iterations should be done. (higher is better quality but slower) ClothCollisionSettings.friction -> friction: float Friction force if a collision happened. (higher = less movement) ClothCollisionSettings.group -> group: pointer Limit colliders to this Group -ClothCollisionSettings.min_distance -> min_distance: float Minimum distance between collision objects before collision response takes in +ClothCollisionSettings.min_distance -> distance_min: float Minimum distance between collision objects before collision response takes in ClothCollisionSettings.self_collision_quality -> self_collision_quality: int How many self collision iterations should be done. (higher is better quality but slower) ClothCollisionSettings.self_friction -> self_friction: float Friction/damping with self contact ClothCollisionSettings.self_min_distance -> self_min_distance: float 0.5 means no distance at all, 1.0 is maximum distance @@ -348,7 +348,7 @@ CompositorNodeDefocus.angle -> angle: int Bokeh shape rotation offset in degrees CompositorNodeDefocus.bokeh -> bokeh: enum CompositorNodeDefocus.f_stop -> f_stop: float Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius -CompositorNodeDefocus.max_blur -> max_blur: float blur limit, maximum CoC radius, 0=no limit +CompositorNodeDefocus.max_blur -> blur_max: float blur limit, maximum CoC radius, 0=no limit CompositorNodeDefocus.samples -> samples: int Number of samples (16=grainy, higher=less noise) CompositorNodeDefocus.threshold -> threshold: float CoC radius threshold, prevents background bleed on in-focus midground, 0=off CompositorNodeDefocus.z_scale -> z_scale: float Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1 @@ -417,8 +417,8 @@ CompositorNodeTonemap.tonemap_type -> tonemap_type: enum CompositorNodeValToRGB.color_ramp -> color_ramp: pointer, (read-only) CompositorNodeVecBlur.factor -> factor: float Scaling factor for motion vectors; actually 'shutter speed' in frames -CompositorNodeVecBlur.max_speed -> max_speed: int Maximum speed, or zero for none -CompositorNodeVecBlur.min_speed -> min_speed: int Minimum speed for a pixel to be blurred; used to separate background from foreground +CompositorNodeVecBlur.max_speed -> speed_max: int Maximum speed, or zero for none +CompositorNodeVecBlur.min_speed -> speed_min: int Minimum speed for a pixel to be blurred; used to separate background from foreground CompositorNodeVecBlur.samples -> samples: int ConsoleLine.current_character -> current_character: int ConsoleLine.line -> line: string Text in the line @@ -440,9 +440,9 @@ ConstraintActuator.limit_max -> limit_max: float ConstraintActuator.limit_min -> limit_min: float ConstraintActuator.material -> material: string Ray detects only Objects with this material -ConstraintActuator.max_angle -> max_angle: float Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max -ConstraintActuator.max_rotation -> max_rotation: float Reference Direction -ConstraintActuator.min_angle -> min_angle: float Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max +ConstraintActuator.max_angle -> angle_max: float Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max +ConstraintActuator.max_rotation -> rotation_max: float Reference Direction +ConstraintActuator.min_angle -> angle_min: float Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max ConstraintActuator.mode -> mode: enum The type of the constraint ConstraintActuator.property -> property: string Ray detect only Objects with this property ConstraintActuator.range -> range: float Set the maximum length of ray @@ -669,12 +669,12 @@ FModifierCycles.before_cycles -> before_cycles: float Maximum number of cycles to allow before first keyframe. (0 = infinite) FModifierCycles.before_mode -> before_mode: enum Cycling mode to use before first keyframe FModifierEnvelope.control_points -> control_points: collection, (read-only) Control points defining the shape of the envelope -FModifierEnvelope.default_maximum -> default_maximum: float Upper distance from Reference Value for 1:1 default influence -FModifierEnvelope.default_minimum -> default_minimum: float Lower distance from Reference Value for 1:1 default influence +FModifierEnvelope.default_maximum -> default_max: float Upper distance from Reference Value for 1:1 default influence +FModifierEnvelope.default_minimum -> default_min: float Lower distance from Reference Value for 1:1 default influence FModifierEnvelope.reference_value -> reference_value: float Value that envelope's influence is centered around / based on FModifierEnvelopeControlPoint.frame -> frame: float Frame this control-point occurs on -FModifierEnvelopeControlPoint.maximum -> maximum: float Upper bound of envelope at this control-point -FModifierEnvelopeControlPoint.minimum -> minimum: float Lower bound of envelope at this control-point +FModifierEnvelopeControlPoint.maximum -> max: float Upper bound of envelope at this control-point +FModifierEnvelopeControlPoint.minimum -> min: float Lower bound of envelope at this control-point FModifierFunctionGenerator.amplitude -> amplitude: float Scale factor determining the maximum/minimum values FModifierFunctionGenerator.function_type -> function_type: enum Type of built-in function to use FModifierFunctionGenerator.phase_multiplier -> phase_multiplier: float Scale factor determining the 'speed' of the function @@ -683,10 +683,10 @@ FModifierGenerator.coefficients -> coefficients: float Coefficients for 'x' (starting from lowest power of x^0) FModifierGenerator.mode -> mode: enum Type of generator to use FModifierGenerator.poly_order -> poly_order: int The highest power of 'x' for this polynomial. (number of coefficients - 1) -FModifierLimits.maximum_x -> maximum_x: float Highest X value to allow -FModifierLimits.maximum_y -> maximum_y: float Highest Y value to allow -FModifierLimits.minimum_x -> minimum_x: float Lowest X value to allow -FModifierLimits.minimum_y -> minimum_y: float Lowest Y value to allow +FModifierLimits.maximum_x -> max_x: float Highest X value to allow +FModifierLimits.maximum_y -> max_y: float Highest Y value to allow +FModifierLimits.minimum_x -> min_x: float Lowest X value to allow +FModifierLimits.minimum_y -> min_y: float Lowest Y value to allow FModifierNoise.depth -> depth: int Amount of fine level detail present in the noise FModifierNoise.modification -> modification: enum Method of modifying the existing F-Curve FModifierNoise.phase -> phase: float A random seed for the noise effect @@ -716,13 +716,13 @@ FieldSettings.harmonic_damping -> harmonic_damping: float Damping of the harmonic force FieldSettings.inflow -> inflow: float Inwards component of the vortex force FieldSettings.linear_drag -> linear_drag: float Drag component proportional to velocity -FieldSettings.maximum_distance -> maximum_distance: float Maximum distance for the field to work @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs