Commit: 0d959dcc53ac40f8c653ae5c11ecaed8503ad6b6
Author: YimingWu
Date:   Mon May 23 14:05:19 2022 +0800
Branches: lineart-shadow
https://developer.blender.org/rB0d959dcc53ac40f8c653ae5c11ecaed8503ad6b6

Merge branch 'master' into temp-lineart-contained

===================================================================



===================================================================

diff --cc source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index 9a7d066c12a,07826b172e7..3abff68fcd5
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@@ -3539,15 -3503,10 +3550,13 @@@ static void lineart_main_bounding_area_
    rb->width_per_tile = span_w;
    rb->height_per_tile = span_h;
  
 -  rb->bounding_area_count = sp_w * sp_h;
 +  rb->bounding_area_initial_count = sp_w * sp_h;
    rb->initial_bounding_areas = lineart_mem_acquire(
 -      &rb->render_data_pool, sizeof(LineartBoundingArea) * 
rb->bounding_area_count);
 +      &rb->render_data_pool, sizeof(LineartBoundingArea) * 
rb->bounding_area_initial_count);
 +  for (int i = 0; i < rb->bounding_area_initial_count; i++) {
 +    BLI_spin_init(&rb->initial_bounding_areas[i].lock);
 +  }
  
-   int i_ba = 0;
- 
    /* Initialize tiles. */
    for (row = 0; row < sp_h; row++) {
      for (col = 0; col < sp_w; col++) {
@@@ -3826,23 -3788,25 +3838,23 @@@ static void lineart_bounding_area_split
      b[1] = MAX3(tri->v[0]->fbcoord[0], tri->v[1]->fbcoord[0], 
tri->v[2]->fbcoord[0]);
      b[2] = MAX3(tri->v[0]->fbcoord[1], tri->v[1]->fbcoord[1], 
tri->v[2]->fbcoord[1]);
      b[3] = MIN3(tri->v[0]->fbcoord[1], tri->v[1]->fbcoord[1], 
tri->v[2]->fbcoord[1]);
-     if (LRT_BOUND_AREA_CROSSES(b, &cba[0].l)) {
-       lineart_bounding_area_link_triangle(
-           rb, &cba[0], tri, b, 0, recursive_level + 1, false, false, NULL);
+     if (LRT_BOUND_AREA_CROSSES(b, &ba[0].l)) {
+       lineart_bounding_area_link_triangle_cas(
+           rb, &ba[0], tri, b, 0, recursive_level + 1, false, NULL);
      }
-     if (LRT_BOUND_AREA_CROSSES(b, &cba[1].l)) {
-       lineart_bounding_area_link_triangle(
-           rb, &cba[1], tri, b, 0, recursive_level + 1, false, false, NULL);
+     if (LRT_BOUND_AREA_CROSSES(b, &ba[1].l)) {
+       lineart_bounding_area_link_triangle_cas(
+           rb, &ba[1], tri, b, 0, recursive_level + 1, false, NULL);
      }
-     if (LRT_BOUND_AREA_CROSSES(b, &cba[2].l)) {
-       lineart_bounding_area_link_triangle(
-           rb, &cba[2], tri, b, 0, recursive_level + 1, false, false, NULL);
+     if (LRT_BOUND_AREA_CROSSES(b, &ba[2].l)) {
+       lineart_bounding_area_link_triangle_cas(
+           rb, &ba[2], tri, b, 0, recursive_level + 1, false, NULL);
      }
-     if (LRT_BOUND_AREA_CROSSES(b, &cba[3].l)) {
-       lineart_bounding_area_link_triangle(
-           rb, &cba[3], tri, b, 0, recursive_level + 1, false, false, NULL);
+     if (LRT_BOUND_AREA_CROSSES(b, &ba[3].l)) {
+       lineart_bounding_area_link_triangle_cas(
+           rb, &ba[3], tri, b, 0, recursive_level + 1, false, NULL);
      }
    }
 -
 -  rb->bounding_area_count += 3;
  }
  
  static bool lineart_bounding_area_edge_intersect(LineartRenderBuffer 
*UNUSED(fb),
diff --cc source/blender/makesdna/DNA_gpencil_modifier_defaults.h
index 9ebfeb18fdc,ae47bf5d524..a8a90c4d154
--- a/source/blender/makesdna/DNA_gpencil_modifier_defaults.h
+++ b/source/blender/makesdna/DNA_gpencil_modifier_defaults.h
@@@ -303,11 -303,10 +303,12 @@@
      .crease_threshold = DEG2RAD(140.0f), \
      .calculation_flags = LRT_ALLOW_DUPLI_OBJECTS | 
LRT_ALLOW_CLIPPING_BOUNDARIES | \
                           LRT_USE_CREASE_ON_SHARP_EDGES | 
LRT_FILTER_FACE_MARK_KEEP_CONTOUR, \
-     .angle_splitting_threshold = 0.0f, /* Do not split by default, this is 
for better chaining quality. */ \ 
+     /* Do not split by default, this is for better chaining quality. */ \
+     .angle_splitting_threshold = 0.0f, \
      .chaining_image_threshold = 0.001f, \
 -    .chain_smooth_tolerance = 0.2f,\
 +    .stroke_depth_offset = 0.05,\
 +    .chain_smooth_tolerance = 0.0f,\
 +    .overscan = 0.1f,\
      .stroke_depth_offset = 0.05,\
    }

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