Revision: 30446
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30446
Author:   campbellbarton
Date:     2010-07-17 20:08:14 +0200 (Sat, 17 Jul 2010)

Log Message:
-----------
spelling correction: alredy --> already

Modified Paths:
--------------
    
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
    trunk/blender/release/scripts/io/export_3ds.py
    trunk/blender/release/scripts/io/export_fbx.py
    trunk/blender/release/scripts/io/export_obj.py
    trunk/blender/release/scripts/modules/bpy/utils.py
    trunk/blender/release/scripts/op/uvcalc_smart_project.py
    trunk/blender/release/scripts/ui/space_userpref.py
    trunk/blender/source/blender/blenkernel/intern/library.c
    trunk/blender/source/blender/blenlib/intern/fileops.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/editors/mesh/editmesh_mods.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
    trunk/blender/source/blender/editors/space_sequencer/sequencer_draw.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/editors/space_view3d/view3d_view.c
    trunk/blender/source/blender/editors/transform/transform_conversions.c
    trunk/blender/source/blender/imbuf/intern/imageprocess.c
    trunk/blender/source/blender/makesdna/intern/dna_genfile.c
    trunk/blender/source/blender/makesrna/intern/rna_action.c
    trunk/blender/source/blender/makesrna/rna_cleanup/rna_cleaner.py
    trunk/blender/source/blender/modifiers/intern/MOD_screw.c
    trunk/blender/source/blender/python/generic/bpy_internal_import.c
    trunk/blender/source/blender/python/generic/geometry.c
    trunk/blender/source/blender/python/generic/mathutils.c
    trunk/blender/source/blender/python/generic/mathutils_vector.c
    trunk/blender/source/blender/python/intern/bpy_rna.c
    trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
    trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_PythonController.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PythonSeq.cpp
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

Modified: 
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
===================================================================
--- 
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
  2010-07-17 18:02:10 UTC (rev 30445)
+++ 
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
  2010-07-17 18:08:14 UTC (rev 30446)
@@ -601,7 +601,7 @@
        m_solveSwingLimit = false;
        // compute rotation of A wrt B (in constraint space)
        if (m_bMotorEnabled && (!m_useSolveConstraintObsolete))
-       {       // it is assumed that setMotorTarget() was alredy called 
+       {       // it is assumed that setMotorTarget() was already called 
                // and motor target m_qTarget is within constraint limits
                // TODO : split rotation to pure swing and pure twist
                // compute desired transforms in world

Modified: trunk/blender/release/scripts/io/export_3ds.py
===================================================================
--- trunk/blender/release/scripts/io/export_3ds.py      2010-07-17 18:02:10 UTC 
(rev 30445)
+++ trunk/blender/release/scripts/io/export_3ds.py      2010-07-17 18:08:14 UTC 
(rev 30446)
@@ -1006,7 +1006,7 @@
                             mat = mat_ls[mat_index]
                             if mat:    mat_name = mat.name
                             else:      mat_name = None
-                        # else there alredy set to none
+                        # else there already set to none
 
                         img = uf.image
 #                                              img = f.image

Modified: trunk/blender/release/scripts/io/export_fbx.py
===================================================================
--- trunk/blender/release/scripts/io/export_fbx.py      2010-07-17 18:02:10 UTC 
(rev 30445)
+++ trunk/blender/release/scripts/io/export_fbx.py      2010-07-17 18:08:14 UTC 
(rev 30446)
@@ -83,7 +83,7 @@
         if Blender.sys.exists(image_path):
             # Make a name for the target path.
             dest_image_path = dest_dir + 
image_path.split('\\')[-1].split('/')[-1]
-            if not Blender.sys.exists(dest_image_path): # Image isnt alredy 
there
+            if not Blender.sys.exists(dest_image_path): # Image isnt already 
there
                 print('\tCopying "%s" > "%s"' % (image_path, dest_image_path))
                 try:
                     copy_file(image_path, dest_image_path)
@@ -359,7 +359,7 @@
 
             if BATCH_OWN_DIR:
                 new_fbxpath = fbxpath + newname + os.sep
-                # path may alredy exist
+                # path may already exist
                 # TODO - might exist but be a file. unlikely but should 
probably account for it.
 
                 if bpy.utils.exists(new_fbxpath) == 0:
@@ -391,7 +391,7 @@
 
 
             # Call self with modified args
-            # Dont pass batch options since we alredy usedt them
+            # Dont pass batch options since we already usedt them
             write(filename, data.objects,
                 context,
                 False,
@@ -2763,7 +2763,7 @@
                 act_end =      end
             else:
                 # use existing name
-                if blenAction == blenActionDefault: # have we alredy got the 
name
+                if blenAction == blenActionDefault: # have we already got the 
name
                     file.write('\n\tTake: "%s" {' % 
sane_name_mapping_take[blenAction.name])
                 else:
                     file.write('\n\tTake: "%s" {' % sane_takename(blenAction))
@@ -2918,7 +2918,7 @@
                                         for val, frame in 
context_bone_anim_keys:
                                             if frame != 
context_bone_anim_keys[0][1]: # not the first
                                                 file.write(',')
-                                            # frame is alredy one less then 
blenders frame
+                                            # frame is already one less then 
blenders frame
                                             
file.write('\n\t\t\t\t\t\t\t%i,%.15f,L'  % (fbx_time(frame), val ))
 
                                 if             i==0:   
file.write('\n\t\t\t\t\t\tColor: 1,0,0')

Modified: trunk/blender/release/scripts/io/export_obj.py
===================================================================
--- trunk/blender/release/scripts/io/export_obj.py      2010-07-17 18:02:10 UTC 
(rev 30445)
+++ trunk/blender/release/scripts/io/export_obj.py      2010-07-17 18:08:14 UTC 
(rev 30446)
@@ -193,7 +193,7 @@
 #              if bpy.sys.exists(image_path):
 #                      # Make a name for the target path.
 #                      dest_image_path = dest_dir + 
image_path.split('\\')[-1].split('/')[-1]
-#                      if not bpy.utils.exists(dest_image_path): # Image isnt 
alredy there
+#                      if not bpy.utils.exists(dest_image_path): # Image isnt 
already there
 #                              print('\tCopying "%s" > "%s"' % (image_path, 
dest_image_path))
 #                              copy_file(image_path, dest_image_path)
 #                              copyCount+=1
@@ -299,7 +299,7 @@
           EXPORT_POLYGROUPS=False,
           EXPORT_CURVE_AS_NURBS=True):
     '''
-    Basic write function. The context and options must be alredy set
+    Basic write function. The context and options must be already set
     This can be accessed externaly
     eg.
     write( 'c:\\test\\foobar.obj', Blender.Object.GetSelected() ) # Using 
default options.
@@ -681,7 +681,7 @@
 
                 # CHECK FOR CONTEXT SWITCH
                 if key == contextMat:
-                    pass # Context alredy switched, dont do anything
+                    pass # Context already switched, dont do anything
                 else:
                     if key[0] == None and key[1] == None:
                         # Write a null material, since we know the context has 
changed.

Modified: trunk/blender/release/scripts/modules/bpy/utils.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy/utils.py  2010-07-17 18:02:10 UTC 
(rev 30445)
+++ trunk/blender/release/scripts/modules/bpy/utils.py  2010-07-17 18:08:14 UTC 
(rev 30446)
@@ -60,7 +60,7 @@
 
     :arg path: this path is scanned for scripts and packages.
     :type path: string
-    :arg loaded_modules: alredy loaded module names, files matching these 
names will be ignored.
+    :arg loaded_modules: already loaded module names, files matching these 
names will be ignored.
     :type loaded_modules: set
     :return: all loaded modules.
     :rtype: list

Modified: trunk/blender/release/scripts/op/uvcalc_smart_project.py
===================================================================
--- trunk/blender/release/scripts/op/uvcalc_smart_project.py    2010-07-17 
18:02:10 UTC (rev 30445)
+++ trunk/blender/release/scripts/op/uvcalc_smart_project.py    2010-07-17 
18:08:14 UTC (rev 30446)
@@ -524,7 +524,7 @@
                                 then move us 1 whole width accross,
                                 Its possible this is a bad idea since 2 skinny 
Angular faces
                                 could join without 1 whole move, but its a lot 
more optimal to speed this up
-                                since we have alredy tested for it.
+                                since we have already tested for it.
 
                                 It gives about 10% speedup with minimal errors.
                                 '''
@@ -1027,7 +1027,7 @@
             bestAng = fvec.dot(projectVecs[0])
             bestAngIdx = 0
 
-            # Cycle through the remaining, first alredy done
+            # Cycle through the remaining, first already done
             while i-1:
                 i-=1
 

Modified: trunk/blender/release/scripts/ui/space_userpref.py
===================================================================
--- trunk/blender/release/scripts/ui/space_userpref.py  2010-07-17 18:02:10 UTC 
(rev 30445)
+++ trunk/blender/release/scripts/ui/space_userpref.py  2010-07-17 18:08:14 UTC 
(rev 30446)
@@ -1111,7 +1111,7 @@
     def execute(self, context):
         module_name = self.properties.module
 
-        # unlikely to fail, module should have alredy been imported
+        # unlikely to fail, module should have already been imported
         try:
             mod = __import__(module_name)
         except:

Modified: trunk/blender/source/blender/blenkernel/intern/library.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/library.c    2010-07-17 
18:02:10 UTC (rev 30445)
+++ trunk/blender/source/blender/blenkernel/intern/library.c    2010-07-17 
18:08:14 UTC (rev 30446)
@@ -1308,7 +1308,7 @@
                        
                        /* The check on the second line (LIB_PRE_EXISTING) is 
done so its
                         * possible to tag data you dont want to be made local, 
used for
-                        * appending data, so any libdata alredy linked wont 
become local
+                        * appending data, so any libdata already linked wont 
become local
                         * (very nasty to discover all your links are lost 
after appending)  
                         * */
                        if(id->flag & (LIB_EXTERN|LIB_INDIRECT|LIB_NEW) &&

Modified: trunk/blender/source/blender/blenlib/intern/fileops.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/fileops.c       2010-07-17 
18:02:10 UTC (rev 30445)
+++ trunk/blender/source/blender/blenlib/intern/fileops.c       2010-07-17 
18:08:14 UTC (rev 30446)
@@ -80,7 +80,7 @@
        else return lfslash;
 }
 
-/* adds a slash if there isnt one there alredy */
+/* adds a slash if there isnt one there already */
 int BLI_add_slash(char *string) {
        int len = strlen(string);
 #ifdef WIN32

Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c   2010-07-17 
18:02:10 UTC (rev 30445)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c   2010-07-17 
18:08:14 UTC (rev 30446)
@@ -11338,7 +11338,7 @@
                                else {
                                        /* The line below was commented by Ton 
(I assume), when Hos did the merge from the orange branch. rev 6568
                                         * This line is NEEDED, the case is 
that you have 3 blend files...
-                                        * user.blend, lib.blend and 
lib_indirect.blend - if user.blend alredy references a "tree" from
+                                        * user.blend, lib.blend and 
lib_indirect.blend - if user.blend already references a "tree" from
                                         * lib_indirect.blend but lib.blend 
does too, linking in a Scene or Group from lib.blend can result in an

@@ Diff output truncated at 10240 characters. @@

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