Commit: 84fc08625431e2cbd1c495eebed11e42cf9b6901 Author: Jeroen Bakker Date: Tue Jun 21 09:45:40 2022 +0200 Branches: master https://developer.blender.org/rB84fc08625431e2cbd1c495eebed11e42cf9b6901
Fix T98919: Eevee unlinked aov output nodes don't render. Eevee rendered an empty image for aov nodes that weren't linked to any other nodes. When connected the result was OK. The root cause was that the AOV nodes were not marked as output node and pruned when not connected to any other nodes. The pruning process is there to reduce the complexity of the GLSL and improve compilation time and execution time. =================================================================== M source/blender/nodes/shader/node_shader_tree.cc =================================================================== diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc index f107ec73c60..24558e4b32b 100644 --- a/source/blender/nodes/shader/node_shader_tree.cc +++ b/source/blender/nodes/shader/node_shader_tree.cc @@ -1007,6 +1007,7 @@ static void ntree_shader_pruned_unused(bNodeTree *ntree, bNode *output_node) LISTBASE_FOREACH (bNode *, node, &ntree->nodes) { if (node->type == SH_NODE_OUTPUT_AOV) { + node->tmp_flag = 1; nodeChainIterBackwards(ntree, node, ntree_branch_node_tag, nullptr, 0); } } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs