Commit: 256cb68d33aec68f2c3ae20a48a115046ba5ad0e Author: Hans Goudey Date: Tue Jun 21 14:17:24 2022 -0500 Branches: master https://developer.blender.org/rB256cb68d33aec68f2c3ae20a48a115046ba5ad0e
Cleanup: Remove unused argument =================================================================== M source/blender/io/wavefront_obj/importer/obj_import_mesh.cc M source/blender/io/wavefront_obj/importer/obj_import_mesh.hh =================================================================== diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc index 51318331c76..aa38a4d6715 100644 --- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc +++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc @@ -48,7 +48,7 @@ Object *MeshFromGeometry::create_mesh(Main *bmain, obj->data = BKE_object_obdata_add_from_type(bmain, OB_MESH, ob_name.c_str()); create_vertices(mesh); - create_polys_loops(obj, mesh, import_params.import_vertex_groups); + create_polys_loops(mesh, import_params.import_vertex_groups); create_edges(mesh); create_uv_verts(mesh); create_normals(mesh); @@ -167,7 +167,7 @@ void MeshFromGeometry::create_vertices(Mesh *mesh) } } -void MeshFromGeometry::create_polys_loops(Object *obj, Mesh *mesh, bool use_vertex_groups) +void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups) { mesh->dvert = nullptr; const int64_t total_verts = mesh_geometry_.vertex_count_; diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh b/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh index c6773cfa0cb..591a7b81e63 100644 --- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh +++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh @@ -47,7 +47,7 @@ class MeshFromGeometry : NonMovable, NonCopyable { /** * Create polygons for the Mesh, set smooth shading flags, Materials. */ - void create_polys_loops(Object *obj, Mesh *mesh, bool use_vertex_groups); + void create_polys_loops(Mesh *mesh, bool use_vertex_groups); /** * Add explicitly imported OBJ edges to the mesh. */ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs