Commit: c08fda3a6b1d05b5af76997436260fe881ff74c2 Author: Hans Goudey Date: Tue Jun 21 15:47:25 2022 -0500 Branches: master https://developer.blender.org/rBc08fda3a6b1d05b5af76997436260fe881ff74c2
Cleanup: Grammar in comments =================================================================== M source/blender/blenlib/BLI_color.hh =================================================================== diff --git a/source/blender/blenlib/BLI_color.hh b/source/blender/blenlib/BLI_color.hh index 98fd7d0f15d..b1b9aeb17f1 100644 --- a/source/blender/blenlib/BLI_color.hh +++ b/source/blender/blenlib/BLI_color.hh @@ -79,7 +79,7 @@ enum class eSpace { }; std::ostream &operator<<(std::ostream &stream, const eSpace &space); -/** Template class to store RGBA values with different precision, space and alpha association. */ +/** Template class to store RGBA values with different precision, space, and alpha association. */ template<typename ChannelStorageType, eSpace Space, eAlpha Alpha> class ColorRGBA { public: ChannelStorageType r, g, b, a; @@ -167,7 +167,7 @@ class ColorSceneLinear4f final : public ColorRGBA<float, eSpace::SceneLinear, Al } /** - * Convert to its byte encoded counter space. + * Convert to its byte encoded counterpart. */ ColorSceneLinearByteEncoded4b<Alpha> encode() const { @@ -179,7 +179,7 @@ class ColorSceneLinear4f final : public ColorRGBA<float, eSpace::SceneLinear, Al /** * Convert color and alpha association to premultiplied alpha. * - * Does nothing when color has already a premultiplied alpha. + * Does nothing when color already has a premultiplied alpha. */ ColorSceneLinear4f<eAlpha::Premultiplied> premultiply_alpha() const { @@ -196,7 +196,7 @@ class ColorSceneLinear4f final : public ColorRGBA<float, eSpace::SceneLinear, Al /** * Convert color and alpha association to straight alpha. * - * Does nothing when color has straighten alpha. + * Does nothing when color has straight alpha. */ ColorSceneLinear4f<eAlpha::Straight> unpremultiply_alpha() const { @@ -228,7 +228,7 @@ class ColorSceneLinearByteEncoded4b final } /** - * Convert to back to float color. + * Convert to a float color. */ ColorSceneLinear4f<Alpha> decode() const { _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs