Commit: 7306aedca592c2c821795b24da326cb960c4c0de Author: Jeroen Bakker Date: Tue Jul 5 15:16:35 2022 +0200 Branches: temp-T95933-object-mode-curve-selection https://developer.blender.org/rB7306aedca592c2c821795b24da326cb960c4c0de
Use drw_view.winmat for projection matrix. =================================================================== M source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl =================================================================== diff --git a/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl index 6ee32c37b27..f2124895b32 100644 --- a/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl @@ -29,7 +29,7 @@ uint outline_colorid_get(void) void main() { - bool is_persp = (ProjectionMatrix[3][3] == 0.0); + bool is_persp = (drw_view.winmat[3][3] == 0.0); float time, thick_time, thickness; vec3 center_world_pos, world_pos, tan, binor; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs