Commit: 085b3afb1eca33be8add810e7ebc966ac938999b Author: Jeroen Bakker Date: Wed Jul 6 14:02:39 2022 +0200 Branches: temp-T97352-3d-texturing-seam-bleeding-b2 https://developer.blender.org/rB085b3afb1eca33be8add810e7ebc966ac938999b
Formatting. =================================================================== M source/blender/blenkernel/BKE_uv_islands.hh =================================================================== diff --git a/source/blender/blenkernel/BKE_uv_islands.hh b/source/blender/blenkernel/BKE_uv_islands.hh index 295f5f25a04..2cc1bdbeb23 100644 --- a/source/blender/blenkernel/BKE_uv_islands.hh +++ b/source/blender/blenkernel/BKE_uv_islands.hh @@ -648,9 +648,10 @@ struct UVIsland { UVIsland() { - uv_vertices.reserve(100000); - uv_edges.reserve(100000); - uv_primitives.reserve(100000); + // TODO: Base on actual island primitives. or replace pointers with indices. + uv_vertices.reserve(1000000); + uv_edges.reserve(1000000); + uv_primitives.reserve(1000000); } UVPrimitive *add_primitive(MeshPrimitive &primitive) @@ -699,14 +700,16 @@ struct UVIsland { return result; } - UVEdge *lookup (const UVEdge&edge) { - UVVertex * found_vertex = lookup(*edge.vertices[0]); + UVEdge *lookup(const UVEdge &edge) + { + UVVertex *found_vertex = lookup(*edge.vertices[0]); if (found_vertex == nullptr) { return nullptr; } - for (UVEdge*e: found_vertex->uv_edges) { - UVVertex*other_vertex = e->get_other_uv_vertex(found_vertex->vertex); - if (other_vertex->vertex == edge.vertices[1]->vertex && other_vertex->uv == edge.vertices[1]->uv) { + for (UVEdge *e : found_vertex->uv_edges) { + UVVertex *other_vertex = e->get_other_uv_vertex(found_vertex->vertex); + if (other_vertex->vertex == edge.vertices[1]->vertex && + other_vertex->uv == edge.vertices[1]->uv) { return e; } } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs