Commit: 066bf316ced0ad3f82336090508bc5972b162794
Author: Joseph Eagar
Date:   Sun Jul 10 23:39:45 2022 -0700
Branches: blender-v3.2-release
https://developer.blender.org/rB066bf316ced0ad3f82336090508bc5972b162794

Fix T94633: Sculpt mode missing check for hidden active object

Note there is a bug in BKE_object_is_visible_in_viewport, it
returns false when the object is in local mode.

The transform operator poll should do a similar test.  That
would allow us to move the test from sculpt_brush_strok_invoke
to SCULPT_mode_poll (at the moment we cannot do this due to
the brush operator falling through to the translate keymap
item in global view3d keymap).

===================================================================

M       source/blender/editors/sculpt_paint/sculpt.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/sculpt.c 
b/source/blender/editors/sculpt_paint/sculpt.c
index 3f726531a05..967a13badd4 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -5461,10 +5461,23 @@ static int sculpt_brush_stroke_invoke(bContext *C, 
wmOperator *op, const wmEvent
   struct PaintStroke *stroke;
   int ignore_background_click;
   int retval;
+  Object *ob = CTX_data_active_object(C);
+
+  /* Test that ob is visible; otherwise we won't be able to get evaluated data
+   * from the depsgraph. We do this here instead of SCULPT_mode_poll
+   * to avoid falling through to the translate operator in the
+   * global view3d keymap.
+   *
+   * Note: BKE_object_is_visible_in_viewport is not working here (it returns 
false
+   * if the object is in local view); instead, test for OB_HIDE_VIEWPORT 
directly.
+   */
+
+  if (ob->visibility_flag & OB_HIDE_VIEWPORT) {
+    return OPERATOR_CANCELLED;
+  }
 
   sculpt_brush_stroke_init(C, op);
 
-  Object *ob = CTX_data_active_object(C);
   Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
   Brush *brush = BKE_paint_brush(&sd->paint);

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