Commit: 77f41da5f1a4f11be37d719722e9bac8e2912604
Author: Campbell Barton
Date:   Wed Aug 10 16:23:11 2022 +1000
Branches: master
https://developer.blender.org/rB77f41da5f1a4f11be37d719722e9bac8e2912604

Cleanup: spelling

===================================================================

M       intern/cycles/kernel/integrator/shade_surface.h
M       source/blender/blenkernel/BKE_mesh_mapping.h
M       source/blender/draw/intern/draw_debug.cc
M       source/blender/draw/intern/draw_debug.hh
M       source/blender/draw/intern/draw_manager_data.c
M       source/blender/editors/curve/editcurve.c
M       source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
M       source/blender/gpu/intern/gpu_shader_dependency.cc

===================================================================

diff --git a/intern/cycles/kernel/integrator/shade_surface.h 
b/intern/cycles/kernel/integrator/shade_surface.h
index 86dbfdd3edc..4eb50171532 100644
--- a/intern/cycles/kernel/integrator/shade_surface.h
+++ b/intern/cycles/kernel/integrator/shade_surface.h
@@ -44,7 +44,7 @@ ccl_device_forceinline float3 
integrate_surface_ray_offset(KernelGlobals kg,
   /* Self intersection tests already account for the case where a ray hits the
    * same primitive. However precision issues can still cause neighboring
    * triangles to be hit. Here we test if the ray-triangle intersection with
-   * the same primitive would miss, implying that a neighbouring triangle would
+   * the same primitive would miss, implying that a neighboring triangle would
    * be hit instead.
    *
    * This relies on triangle intersection to be watertight, and the object 
inverse
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h 
b/source/blender/blenkernel/BKE_mesh_mapping.h
index 44588a06119..2bc6289af85 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -20,7 +20,7 @@ struct MVert;
 /* UvVertMap */
 #define STD_UV_CONNECT_LIMIT 0.0001f
 
-/* Map from uv vertex to face. Used by select linked, uv subsurf and obj 
exporter. */
+/* Map from uv vertex to face. Used by select linked, uv subdivision-surface 
and obj exporter. */
 typedef struct UvVertMap {
   struct UvMapVert **vert;
   struct UvMapVert *buf;
diff --git a/source/blender/draw/intern/draw_debug.cc 
b/source/blender/draw/intern/draw_debug.cc
index c610d7a2ffc..aaf18014143 100644
--- a/source/blender/draw/intern/draw_debug.cc
+++ b/source/blender/draw/intern/draw_debug.cc
@@ -599,7 +599,7 @@ void drw_debug_draw()
   if (!GPU_shader_storage_buffer_objects_support() || DST.debug == nullptr) {
     return;
   }
-  /* TODO(fclem): Convenience for now. Will have to move to DRWManager. */
+  /* TODO(@fclem): Convenience for now. Will have to move to #DRWManager. */
   reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->display_to_view();
 #endif
 }
@@ -610,12 +610,12 @@ void drw_debug_draw()
 void drw_debug_init()
 {
   /* Module should not be used in release builds. */
-  /* TODO(fclem): Hide the functions declarations without using ifdefs 
everywhere. */
+  /* TODO(@fclem): Hide the functions declarations without using `ifdefs` 
everywhere. */
 #ifdef DEBUG
   if (!GPU_shader_storage_buffer_objects_support()) {
     return;
   }
-  /* TODO(fclem): Convenience for now. Will have to move to DRWManager. */
+  /* TODO(@fclem): Convenience for now. Will have to move to #DRWManager. */
   if (DST.debug == nullptr) {
     DST.debug = reinterpret_cast<DRWDebugModule *>(new 
blender::draw::DebugDraw());
   }
diff --git a/source/blender/draw/intern/draw_debug.hh 
b/source/blender/draw/intern/draw_debug.hh
index 4a2a367aef0..730b69ed954 100644
--- a/source/blender/draw/intern/draw_debug.hh
+++ b/source/blender/draw/intern/draw_debug.hh
@@ -98,7 +98,7 @@ class DebugDraw {
   void draw_matrix_as_bbox(float4x4 mat, const float4 color = {1, 0, 0, 1});
 
   /**
-   * Will draw all debug shapes and text cached up until now to the current 
view / framebuffer.
+   * Will draw all debug shapes and text cached up until now to the current 
view / frame-buffer.
    * Draw buffers will be emptied and ready for new debug data.
    */
   void display_to_view();
diff --git a/source/blender/draw/intern/draw_manager_data.c 
b/source/blender/draw/intern/draw_manager_data.c
index 5d8537e0f19..9d4a2c58ab6 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -47,8 +47,8 @@
 /**
  * IMPORTANT:
  * In order to be able to write to the same print buffer sequentially, we add 
a barrier to allow
- * multiple shader calls writting to the same buffer.
- * However, this adds explicit synchronisation events which might change the 
rest of the
+ * multiple shader calls writing to the same buffer.
+ * However, this adds explicit synchronization events which might change the 
rest of the
  * application behavior and hide some bugs. If you know you are using shader 
debug print in only
  * one shader pass, you can comment this out to remove the aforementioned 
barrier.
  */
@@ -1532,7 +1532,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, 
GPUShader *shader)
     drw_shgroup_uniform_create_ex(
         shgroup, debug_print_location, DRW_UNIFORM_STORAGE_BLOCK, buf, 0, 0, 
1);
 #  ifndef DISABLE_DEBUG_SHADER_PRINT_BARRIER
-    /* Add a barrier to allow multiple shader writting to the same buffer. */
+    /* Add a barrier to allow multiple shader writing to the same buffer. */
     DRW_shgroup_barrier(shgroup, GPU_BARRIER_SHADER_STORAGE);
 #  endif
   }
diff --git a/source/blender/editors/curve/editcurve.c 
b/source/blender/editors/curve/editcurve.c
index 2ff18599b02..164336c4b22 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -1975,7 +1975,7 @@ static int sel_to_copy_ints(const BPoint *bp,
     else if (not_full == -1) {
       not_full = selected_in_curr_leg;
     }
-    /* We have partialy selected leg in opposite dimension if condition is 
met. */
+    /* We have partially selected leg in opposite dimension if condition is 
met. */
     else if (not_full != selected_in_curr_leg) {
       return -1;
     }
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c 
b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index 011c79025c4..bb638f8929d 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -5227,7 +5227,7 @@ static void lineart_gpencil_generate(LineartCache *cache,
     }
     if (shaodow_selection) {
       if (ec->shadow_mask_bits != LRT_SHADOW_MASK_UNDEFINED) {
-        /* TODO(Yiming): Give a behaviour option for how to display undefined 
shadow info. */
+        /* TODO(Yiming): Give a behavior option for how to display undefined 
shadow info. */
         if ((shaodow_selection == LRT_SHADOW_FILTER_ILLUMINATED &&
              (!(ec->shadow_mask_bits & LRT_SHADOW_MASK_ILLUMINATED)))) {
           continue;
diff --git a/source/blender/gpu/intern/gpu_shader_dependency.cc 
b/source/blender/gpu/intern/gpu_shader_dependency.cc
index 953f656c2b5..961d3fcfe5b 100644
--- a/source/blender/gpu/intern/gpu_shader_dependency.cc
+++ b/source/blender/gpu/intern/gpu_shader_dependency.cc
@@ -660,7 +660,7 @@ struct GPUSource {
 
       std::string func_args = input_args;
       /* Workaround to support function call inside prints. We replace commas 
by a non control
-       * caracter $ in order to use simpler regex later. */
+       * character `$` in order to use simpler regex later. */
       bool string_scope = false;
       int func_scope = 0;
       for (char &c : func_args) {
@@ -682,7 +682,7 @@ struct GPUSource {
 
       const bool print_as_variable = (input_args[0] != '"') && 
find_token(input_args, ',') == -1;
       if (print_as_variable) {
-        /* Variable or expression debuging. */
+        /* Variable or expression debugging. */
         std::string arg = input_args;
         /* Pad align most values. */
         while (arg.length() % 4 != 0) {

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