Commit: 77f41da5f1a4f11be37d719722e9bac8e2912604 Author: Campbell Barton Date: Wed Aug 10 16:23:11 2022 +1000 Branches: master https://developer.blender.org/rB77f41da5f1a4f11be37d719722e9bac8e2912604
Cleanup: spelling =================================================================== M intern/cycles/kernel/integrator/shade_surface.h M source/blender/blenkernel/BKE_mesh_mapping.h M source/blender/draw/intern/draw_debug.cc M source/blender/draw/intern/draw_debug.hh M source/blender/draw/intern/draw_manager_data.c M source/blender/editors/curve/editcurve.c M source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c M source/blender/gpu/intern/gpu_shader_dependency.cc =================================================================== diff --git a/intern/cycles/kernel/integrator/shade_surface.h b/intern/cycles/kernel/integrator/shade_surface.h index 86dbfdd3edc..4eb50171532 100644 --- a/intern/cycles/kernel/integrator/shade_surface.h +++ b/intern/cycles/kernel/integrator/shade_surface.h @@ -44,7 +44,7 @@ ccl_device_forceinline float3 integrate_surface_ray_offset(KernelGlobals kg, /* Self intersection tests already account for the case where a ray hits the * same primitive. However precision issues can still cause neighboring * triangles to be hit. Here we test if the ray-triangle intersection with - * the same primitive would miss, implying that a neighbouring triangle would + * the same primitive would miss, implying that a neighboring triangle would * be hit instead. * * This relies on triangle intersection to be watertight, and the object inverse diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h index 44588a06119..2bc6289af85 100644 --- a/source/blender/blenkernel/BKE_mesh_mapping.h +++ b/source/blender/blenkernel/BKE_mesh_mapping.h @@ -20,7 +20,7 @@ struct MVert; /* UvVertMap */ #define STD_UV_CONNECT_LIMIT 0.0001f -/* Map from uv vertex to face. Used by select linked, uv subsurf and obj exporter. */ +/* Map from uv vertex to face. Used by select linked, uv subdivision-surface and obj exporter. */ typedef struct UvVertMap { struct UvMapVert **vert; struct UvMapVert *buf; diff --git a/source/blender/draw/intern/draw_debug.cc b/source/blender/draw/intern/draw_debug.cc index c610d7a2ffc..aaf18014143 100644 --- a/source/blender/draw/intern/draw_debug.cc +++ b/source/blender/draw/intern/draw_debug.cc @@ -599,7 +599,7 @@ void drw_debug_draw() if (!GPU_shader_storage_buffer_objects_support() || DST.debug == nullptr) { return; } - /* TODO(fclem): Convenience for now. Will have to move to DRWManager. */ + /* TODO(@fclem): Convenience for now. Will have to move to #DRWManager. */ reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->display_to_view(); #endif } @@ -610,12 +610,12 @@ void drw_debug_draw() void drw_debug_init() { /* Module should not be used in release builds. */ - /* TODO(fclem): Hide the functions declarations without using ifdefs everywhere. */ + /* TODO(@fclem): Hide the functions declarations without using `ifdefs` everywhere. */ #ifdef DEBUG if (!GPU_shader_storage_buffer_objects_support()) { return; } - /* TODO(fclem): Convenience for now. Will have to move to DRWManager. */ + /* TODO(@fclem): Convenience for now. Will have to move to #DRWManager. */ if (DST.debug == nullptr) { DST.debug = reinterpret_cast<DRWDebugModule *>(new blender::draw::DebugDraw()); } diff --git a/source/blender/draw/intern/draw_debug.hh b/source/blender/draw/intern/draw_debug.hh index 4a2a367aef0..730b69ed954 100644 --- a/source/blender/draw/intern/draw_debug.hh +++ b/source/blender/draw/intern/draw_debug.hh @@ -98,7 +98,7 @@ class DebugDraw { void draw_matrix_as_bbox(float4x4 mat, const float4 color = {1, 0, 0, 1}); /** - * Will draw all debug shapes and text cached up until now to the current view / framebuffer. + * Will draw all debug shapes and text cached up until now to the current view / frame-buffer. * Draw buffers will be emptied and ready for new debug data. */ void display_to_view(); diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 5d8537e0f19..9d4a2c58ab6 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -47,8 +47,8 @@ /** * IMPORTANT: * In order to be able to write to the same print buffer sequentially, we add a barrier to allow - * multiple shader calls writting to the same buffer. - * However, this adds explicit synchronisation events which might change the rest of the + * multiple shader calls writing to the same buffer. + * However, this adds explicit synchronization events which might change the rest of the * application behavior and hide some bugs. If you know you are using shader debug print in only * one shader pass, you can comment this out to remove the aforementioned barrier. */ @@ -1532,7 +1532,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader) drw_shgroup_uniform_create_ex( shgroup, debug_print_location, DRW_UNIFORM_STORAGE_BLOCK, buf, 0, 0, 1); # ifndef DISABLE_DEBUG_SHADER_PRINT_BARRIER - /* Add a barrier to allow multiple shader writting to the same buffer. */ + /* Add a barrier to allow multiple shader writing to the same buffer. */ DRW_shgroup_barrier(shgroup, GPU_BARRIER_SHADER_STORAGE); # endif } diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index 2ff18599b02..164336c4b22 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -1975,7 +1975,7 @@ static int sel_to_copy_ints(const BPoint *bp, else if (not_full == -1) { not_full = selected_in_curr_leg; } - /* We have partialy selected leg in opposite dimension if condition is met. */ + /* We have partially selected leg in opposite dimension if condition is met. */ else if (not_full != selected_in_curr_leg) { return -1; } diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c index 011c79025c4..bb638f8929d 100644 --- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c +++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c @@ -5227,7 +5227,7 @@ static void lineart_gpencil_generate(LineartCache *cache, } if (shaodow_selection) { if (ec->shadow_mask_bits != LRT_SHADOW_MASK_UNDEFINED) { - /* TODO(Yiming): Give a behaviour option for how to display undefined shadow info. */ + /* TODO(Yiming): Give a behavior option for how to display undefined shadow info. */ if ((shaodow_selection == LRT_SHADOW_FILTER_ILLUMINATED && (!(ec->shadow_mask_bits & LRT_SHADOW_MASK_ILLUMINATED)))) { continue; diff --git a/source/blender/gpu/intern/gpu_shader_dependency.cc b/source/blender/gpu/intern/gpu_shader_dependency.cc index 953f656c2b5..961d3fcfe5b 100644 --- a/source/blender/gpu/intern/gpu_shader_dependency.cc +++ b/source/blender/gpu/intern/gpu_shader_dependency.cc @@ -660,7 +660,7 @@ struct GPUSource { std::string func_args = input_args; /* Workaround to support function call inside prints. We replace commas by a non control - * caracter $ in order to use simpler regex later. */ + * character `$` in order to use simpler regex later. */ bool string_scope = false; int func_scope = 0; for (char &c : func_args) { @@ -682,7 +682,7 @@ struct GPUSource { const bool print_as_variable = (input_args[0] != '"') && find_token(input_args, ',') == -1; if (print_as_variable) { - /* Variable or expression debuging. */ + /* Variable or expression debugging. */ std::string arg = input_args; /* Pad align most values. */ while (arg.length() % 4 != 0) { _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs