Commit: e5a7470638803fd0780f98d8b23052cc16ca8d7d
Author: Hans Goudey
Date:   Thu Sep 8 10:57:21 2022 -0500
Branches: master
https://developer.blender.org/rBe5a7470638803fd0780f98d8b23052cc16ca8d7d

Fix: link drag search feature only works forgeometry nodes groups

The node tree used to detect if the tree was a node group wasn't the
last in the node editor's path like it should be, so the search thought
that all shader node groups weren't node groups.

===================================================================

M       source/blender/editors/space_node/link_drag_search.cc

===================================================================

diff --git a/source/blender/editors/space_node/link_drag_search.cc 
b/source/blender/editors/space_node/link_drag_search.cc
index 553d4013324..21d5d8d7d26 100644
--- a/source/blender/editors/space_node/link_drag_search.cc
+++ b/source/blender/editors/space_node/link_drag_search.cc
@@ -247,8 +247,8 @@ static uiBlock *create_search_popup_block(bContext *C, 
ARegion *region, void *ar
 {
   LinkDragSearchStorage &storage = *(LinkDragSearchStorage *)arg_op;
 
-  bNodeTree *node_tree = CTX_wm_space_node(C)->nodetree;
-  gather_socket_link_operations(*node_tree, storage.from_socket, 
storage.search_link_ops);
+  bNodeTree &node_tree = *CTX_wm_space_node(C)->edittree;
+  gather_socket_link_operations(node_tree, storage.from_socket, 
storage.search_link_ops);
 
   uiBlock *block = UI_block_begin(C, region, "_popup", UI_EMBOSS);
   UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_MOVEMOUSE_QUIT | 
UI_BLOCK_SEARCH_MENU);

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