Revision: 30831 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30831 Author: broken Date: 2010-07-28 10:06:46 +0200 (Wed, 28 Jul 2010)
Log Message: ----------- Assorted small volume render related fixes. Modified Paths: -------------- trunk/blender/source/blender/render/intern/source/rayshade.c trunk/blender/source/blender/render/intern/source/shadeinput.c trunk/blender/source/blender/render/intern/source/shadeoutput.c trunk/blender/source/blender/render/intern/source/volumetric.c Modified: trunk/blender/source/blender/render/intern/source/rayshade.c =================================================================== --- trunk/blender/source/blender/render/intern/source/rayshade.c 2010-07-28 08:05:39 UTC (rev 30830) +++ trunk/blender/source/blender/render/intern/source/rayshade.c 2010-07-28 08:06:46 UTC (rev 30831) @@ -558,19 +558,9 @@ shi->mat= vlr->mat; /* shi->mat is being set in nodetree */ } else { - int tempdepth; - /* XXX dodgy business here, set ray depth to -1 - * to ignore raytrace in shade_material_loop() - * this could really use a refactor --Matt */ - if (shi->volume_depth == 0) { - tempdepth = shi->depth; - shi->depth = -1; - shade_material_loop(shi, shr); - shi->depth = tempdepth; - } else { - shade_material_loop(shi, shr); - } + shade_material_loop(shi, shr); } + /* raytrace likes to separate the spec color */ VECSUB(shr->diff, shr->combined, shr->spec); } Modified: trunk/blender/source/blender/render/intern/source/shadeinput.c =================================================================== --- trunk/blender/source/blender/render/intern/source/shadeinput.c 2010-07-28 08:05:39 UTC (rev 30830) +++ trunk/blender/source/blender/render/intern/source/shadeinput.c 2010-07-28 08:06:46 UTC (rev 30831) @@ -130,7 +130,7 @@ } /* depth >= 1 when ray-shading */ - if(shi->depth==0) { + if(shi->depth==0 || shi->volume_depth > 0) { if(R.r.mode & R_RAYTRACE) { if(shi->ray_mirror!=0.0f || ((shi->mat->mode & MA_TRANSP) && (shi->mat->mode & MA_RAYTRANSP) && shr->alpha!=1.0f)) { /* ray trace works on combined, but gives pass info */ Modified: trunk/blender/source/blender/render/intern/source/shadeoutput.c =================================================================== --- trunk/blender/source/blender/render/intern/source/shadeoutput.c 2010-07-28 08:05:39 UTC (rev 30830) +++ trunk/blender/source/blender/render/intern/source/shadeoutput.c 2010-07-28 08:06:46 UTC (rev 30831) @@ -1644,7 +1644,7 @@ if(((passflag & SCE_PASS_COMBINED) && (shi->combinedflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT))) || (passflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT))) { /* AO was calculated for scanline already */ - if(shi->depth) + if(shi->depth || shi->volume_depth) ambient_occlusion(shi); VECCOPY(shr->ao, shi->ao); VECCOPY(shr->env, shi->env); // XXX multiply Modified: trunk/blender/source/blender/render/intern/source/volumetric.c =================================================================== --- trunk/blender/source/blender/render/intern/source/volumetric.c 2010-07-28 08:05:39 UTC (rev 30830) +++ trunk/blender/source/blender/render/intern/source/volumetric.c 2010-07-28 08:06:46 UTC (rev 30831) @@ -193,7 +193,7 @@ isect.labda = FLT_MAX; isect.mode= RE_RAY_MIRROR; - isect.skip = RE_SKIP_VLR_NEIGHBOUR | RE_SKIP_VLR_RENDER_CHECK; + isect.skip = RE_SKIP_VLR_NEIGHBOUR; isect.orig.ob = (void*) shi->obi; isect.orig.face = (void*)vlr; isect.last_hit = NULL; @@ -446,7 +446,7 @@ const float stepd = (t0 - pt0) * d; float sigma_t[3]; - vol_get_sigma_t(shi, sigma_t, co); + vol_get_sigma_t(shi, sigma_t, p); tau[0] += stepd * sigma_t[0]; tau[1] += stepd * sigma_t[1]; @@ -609,7 +609,10 @@ /* transmittance component (alpha) */ vol_get_transmittance_seg(shi, tr, stepsize, co, density); - if (luminance(tr) < shi->mat->vol.depth_cutoff) break; + if (t0 > t1 * 0.25) { + /* only use depth cutoff after we've traced a little way into the volume */ + if (luminance(tr) < shi->mat->vol.depth_cutoff) break; + } vol_get_emission(shi, emit_col, p); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs