Commit: 2d6dfbf03892058e24491b0d82d0897134cc5f4a Author: Jeroen Bakker Date: Fri Dec 2 09:31:04 2022 +0100 Branches: temp-vulkan-shader https://developer.blender.org/rB2d6dfbf03892058e24491b0d82d0897134cc5f4a
Fix vulkan compilation of common_smaa_lib.glsl =================================================================== M source/blender/draw/intern/shaders/common_smaa_lib.glsl =================================================================== diff --git a/source/blender/draw/intern/shaders/common_smaa_lib.glsl b/source/blender/draw/intern/shaders/common_smaa_lib.glsl index 0c040c9acfe..1b8a8202166 100644 --- a/source/blender/draw/intern/shaders/common_smaa_lib.glsl +++ b/source/blender/draw/intern/shaders/common_smaa_lib.glsl @@ -569,7 +569,7 @@ SamplerState PointSampler # define SMAAGather(tex, coord) tex.Gather(LinearSampler, coord, 0) # endif #endif -#if defined(SMAA_GLSL_3) || defined(SMAA_GLSL_4) || defined(GPU_METAL) +#if defined(SMAA_GLSL_3) || defined(SMAA_GLSL_4) || defined(GPU_METAL) || defined(GPU_VULKAN) # define SMAATexture2D(tex) sampler2D tex # define SMAATexturePass2D(tex) tex # define SMAASampleLevelZero(tex, coord) textureLod(tex, coord, 0.0) @@ -583,8 +583,28 @@ SamplerState PointSampler # define lerp(a, b, t) mix(a, b, t) # define saturate(a) clamp(a, 0.0, 1.0) # if defined(SMAA_GLSL_4) -# define mad(a, b, c) fma(a, b, c) # define SMAAGather(tex, coord) textureGather(tex, coord) +# endif +# if defined(SMAA_GLSL_4) +# define mad(a, b, c) fma(a, b, c) +# elif defined(GPU_VULKAN) +/* NOTE(Vulkan) mad macro doesn't work, define each override as work-around. */ +vec4 mad(vec4 a, vec4 b, vec4 c) +{ + return fma(a, b, c); +} +vec3 mad(vec3 a, vec3 b, vec3 c) +{ + return fma(a, b, c); +} +vec2 mad(vec2 a, vec2 b, vec2 c) +{ + return fma(a, b, c); +} +float mad(float a, float b, float c) +{ + return fma(a, b, c); +} # else # define mad(a, b, c) (a * b + c) # endif _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs