Commit: f1d9fe95e8b1f874386f9db170905c06160b0388 Author: Jeroen Bakker Date: Fri Dec 2 12:04:44 2022 +0100 Branches: temp-vulkan-shader https://developer.blender.org/rBf1d9fe95e8b1f874386f9db170905c06160b0388
Fixed lens distortion compilation. =================================================================== M source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl =================================================================== diff --git a/source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl index dc572ea5aaf..58c1d97e81d 100644 --- a/source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl +++ b/source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl @@ -20,9 +20,9 @@ vec3 compute_chromatic_distortion_scale(float distance_squared) /* Compute the image coordinates after distortion by the given distortion scale computed by the * compute_distortion_scale function. Note that the function expects centered normalized UV * coordinates but outputs non-centered image coordinates. */ -vec2 compute_distorted_uv(vec2 uv, float scale) +vec2 compute_distorted_uv(vec2 uv, float uv_scale) { - return (uv * scale + 0.5) * texture_size(input_tx) - 0.5; + return (uv * uv_scale + 0.5) * texture_size(input_tx) - 0.5; } /* Compute the number of integration steps that should be used to approximate the distorted pixel _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs