Commit: 31ccf79011bd537c2dfbe041a76267c7fe46d4c1 Author: Joseph Eagar Date: Tue Dec 6 18:02:56 2022 +0100 Branches: blender-v3.4-release https://developer.blender.org/rB31ccf79011bd537c2dfbe041a76267c7fe46d4c1
Fix T102336: dynamic topology crash Ensure there is always an active vertex when a face is hit. Differential Revision: https://developer.blender.org/D16705 =================================================================== M source/blender/blenkernel/intern/pbvh_bmesh.c =================================================================== diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c index 3b0f35263d3..d03f12b98bd 100644 --- a/source/blender/blenkernel/intern/pbvh_bmesh.c +++ b/source/blender/blenkernel/intern/pbvh_bmesh.c @@ -1527,8 +1527,8 @@ bool pbvh_bmesh_node_raycast(PBVHNode *node, float location[3] = {0.0f}; madd_v3_v3v3fl(location, ray_start, ray_normal, *depth); for (int j = 0; j < 3; j++) { - if (len_squared_v3v3(location, cos[j]) < - len_squared_v3v3(location, nearest_vertex_co)) { + if (j == 0 || len_squared_v3v3(location, cos[j]) < + len_squared_v3v3(location, nearest_vertex_co)) { copy_v3_v3(nearest_vertex_co, cos[j]); r_active_vertex->i = (intptr_t)node->bm_orvert[node->bm_ortri[i][j]]; } @@ -1559,8 +1559,8 @@ bool pbvh_bmesh_node_raycast(PBVHNode *node, float location[3] = {0.0f}; madd_v3_v3v3fl(location, ray_start, ray_normal, *depth); for (int j = 0; j < 3; j++) { - if (len_squared_v3v3(location, v_tri[j]->co) < - len_squared_v3v3(location, nearest_vertex_co)) { + if (j == 0 || len_squared_v3v3(location, v_tri[j]->co) < + len_squared_v3v3(location, nearest_vertex_co)) { copy_v3_v3(nearest_vertex_co, v_tri[j]->co); r_active_vertex->i = (intptr_t)v_tri[j]; } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs