Commit: b33634f8faf34f67d93c31b3961813f910bfe986 Author: Miguel Pozo Date: Fri Dec 30 17:22:03 2022 +0100 Branches: tmp-worbench-rewrite2-optimizations https://developer.blender.org/rBb33634f8faf34f67d93c31b3961813f910bfe986
Optimization: Remove unused random computation This is most likely removed in release builds, but not on debug. =================================================================== M source/blender/draw/intern/draw_resource.hh =================================================================== diff --git a/source/blender/draw/intern/draw_resource.hh b/source/blender/draw/intern/draw_resource.hh index 654caa878dd..a2de084b900 100644 --- a/source/blender/draw/intern/draw_resource.hh +++ b/source/blender/draw/intern/draw_resource.hh @@ -82,15 +82,6 @@ inline void ObjectInfos::sync(const blender::draw::ObjectRef ref, bool is_active SET_FLAG_FROM_TEST( flag, ref.object->transflag & OB_NEG_SCALE, eObjectInfoFlag::OBJECT_NEGATIVE_SCALE); - if (ref.dupli_object == nullptr) { - /* TODO(fclem): this is rather costly to do at draw time. Maybe we can - * put it in ob->runtime and make depsgraph ensure it is up to date. */ - random = BLI_hash_int_2d(BLI_hash_string(ref.object->id.name + 2), 0) * - (1.0f / (float)0xFFFFFFFF); - } - else { - random = ref.dupli_object->random_id * (1.0f / (float)0xFFFFFFFF); - } /* Default values. Set if needed. */ random = 0.0f; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs