Revision: 31262 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31262 Author: leifandersen Date: 2010-08-11 19:58:16 +0200 (Wed, 11 Aug 2010)
Log Message: ----------- 1. Apperently 10 bits of data is enough to keep the roundoff error for armature length, switch to 4 bits of data. 2. Update the hashfile. Modified Paths: -------------- branches/soc-2010-leifandersen/release/scripts/op/tests_hash.py branches/soc-2010-leifandersen/tests/hashfile.txt Modified: branches/soc-2010-leifandersen/release/scripts/op/tests_hash.py =================================================================== --- branches/soc-2010-leifandersen/release/scripts/op/tests_hash.py 2010-08-11 17:40:43 UTC (rev 31261) +++ branches/soc-2010-leifandersen/release/scripts/op/tests_hash.py 2010-08-11 17:58:16 UTC (rev 31262) @@ -430,7 +430,7 @@ hashcode.update(str(bone.hide_select).encode()) hashcode.update(str(bone.hinge).encode()) hashcode.update(str(bone.inherit_scale).encode()) - hashcode.update(str(round(bone.length, 10)).encode()) + hashcode.update(str(round(bone.length, 4)).encode()) hashcode.update(str(bone.local_location).encode()) hashcode.update(str(bone.multiply_vertexgroup_with_envelope).encode()) hashcode.update(str(bone.name).encode()) Modified: branches/soc-2010-leifandersen/tests/hashfile.txt =================================================================== --- branches/soc-2010-leifandersen/tests/hashfile.txt 2010-08-11 17:40:43 UTC (rev 31261) +++ branches/soc-2010-leifandersen/tests/hashfile.txt 2010-08-11 17:58:16 UTC (rev 31262) @@ -3,7 +3,7 @@ boids.blend = Working MetaBall_example.py.blend_start = aad296af369581833a84411fea836ee2 Timeline.py.blend_end = -21460235683897623202 -Types_example.py.blend_start = Working +Group_example2.py.blend_end = Working softbodytest.blend = Working Font_example.py.blend_end = d2f277eab17a6fb4d792afa0917bc0da mball.blend = Working @@ -12,10 +12,11 @@ Mesh_example.py.blend_start = aad296af369581833a84411fea836ee2 lamp_modes_example.py.blend_start = Working Text_example.py.blend = a948c91b9df848f8075da24a07ddcc24 -all_tris.blend = Working +Window_example1.py.blend_start = Working Timeline.py.blend_start = Working World_example2.py.blend = a948c91b9df848f8075da24a07ddcc24 -Font_example.py.blend_start = aad296af369581833a84411fea836ee2 +Armature_example2.py.blend = 9de007b901061739811b635d8458b6df +image_example.py.blend = a948c91b9df848f8075da24a07ddcc24 Timeline.py.blend = a948c91b9df848f8075da24a07ddcc24 Render_example.py.blend_start = Working main.blend = Working @@ -33,7 +34,7 @@ lamp_modes_example.py.blend_end = Working MeshPrimitives_example.py.blend = 41b9d75cf0a53c79a5cb3d68a10ec7a5 Types_example.py.blend_end = Working -Font_example.py.blend = dba4317142a24193be16c95f438bfe6b +Text_example.py.blend_end = Working fluidsim.blend = Working Constraint_example1.py.blend = 686dd74c73ad6f051ae1fe7f880d9dfe particle_extras_effector.blend = Working @@ -48,25 +49,24 @@ Object_example.py.blend = c8b2f049e8bf63de317ee97226bb3b55 Mesh_example.py.blend = 3c6a4371324394ef94cff62479913167 continue_physics.blend = Working -Window_example1.py.blend_start = Working +all_tris.blend = Working image_example.py.blend_start = Working Sound_example.py.blend_start = Working World_example1.py.blend = a948c91b9df848f8075da24a07ddcc24 NURBS.blend = Working World_example1.py.blend_end = Working -Armature_example2.py.blend_start = a24a5db57cf59afdab1c3b808f28bdef +Armature_example2.py.blend_start = a636ac15a2b820f10de5e8cb55cb8f75 Constraint_example2.py.blend_start = Working Camera_example.py.blend_end = Working softbody_basics.blend = Working effect_example.py.blend_end = Working World_example2.py.blend_start = Working edges.blend = Working -Group_example2.py.blend_end = Working +Types_example.py.blend_start = Working Scene_example.py.blend_end = Working Constraint_example1.py.blend_end = Working Types_example.py.blend = a948c91b9df848f8075da24a07ddcc24 Sound_example.py.blend_end = -21460235683897623202 -Object_example.py.blend_start = Working MeshPrimitives_example.py.blend_end = Working fountain.blend = Working vertices.blend = Working @@ -79,14 +79,14 @@ MeshPrimitives_example.py.blend_start = aad296af369581833a84411fea836ee2 effect_example.py.blend_start = Working NMesh_example.py.blend_start = Working -Armature_example2.py.blend_end = c6649a696643e746003ab7ee6b14eb17 +Armature_example2.py.blend_end = 9e64e5553435438b2aa5cafadc50794d Window_example1.py.blend = a948c91b9df848f8075da24a07ddcc24 Text3d_example.py.blend = dba4317142a24193be16c95f438bfe6b NMesh_example.py.blend_end = Working -Armature_example2.py.blend = 9de007b901061739811b635d8458b6df -image_example.py.blend = a948c91b9df848f8075da24a07ddcc24 +Object_example.py.blend_start = Working +Font_example.py.blend_start = aad296af369581833a84411fea836ee2 Scene_example.py.blend_start = Working -Text_example.py.blend_end = Working +Font_example.py.blend = dba4317142a24193be16c95f438bfe6b Mesh_example.py.blend_end = Working fgons.blend = Working Modifier_example.py.blend = 1a82af6cee97145e5e751b86d97e6ddf _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs