Commit: b9d924527e0f50eec7a8a0548eb3253e15a513fe Author: Martijn Versteegh Date: Mon Jan 9 14:26:21 2023 +0100 Branches: refactor-mesh-uv-map-generic https://developer.blender.org/rBb9d924527e0f50eec7a8a0548eb3253e15a513fe
Cleanup: typo in comment =================================================================== M source/blender/blenkernel/BKE_customdata.h =================================================================== diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h index 003dca00997..fa18bb8208e 100644 --- a/source/blender/blenkernel/BKE_customdata.h +++ b/source/blender/blenkernel/BKE_customdata.h @@ -34,7 +34,7 @@ typedef uint64_t eCustomDataMask; /* These names are used as prefixes for UV layer names to find the associated bool * layers. They should never be longer than 2 chars, as MAX_CUSTOMDATA_LAYER_NAME * has 4 extra bytes above what can be used for the base layer name, and these - * prefixes uare placed between 2 '.'s at the start of the layer name. + * prefixes are placed between 2 '.'s at the start of the layer name. * For example The uv vert selection layer of a layer named 'UVMap.001' * will be called '.vs.UVMap.001' . */ #define UV_VERTSEL_NAME "vs" _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs