Commit: 6b8fa899ca60ef8b9bc5625bf1a52f3ffc1bc7f2
Author: Jeroen Bakker
Date:   Tue Jan 31 08:42:33 2023 +0100
Branches: master
https://developer.blender.org/rB6b8fa899ca60ef8b9bc5625bf1a52f3ffc1bc7f2

Metal: Fix compilation of GLSL used in test cases.

Added imageStore for 1d textures.

===================================================================

M       source/blender/gpu/shaders/metal/mtl_shader_defines.msl

===================================================================

diff --git a/source/blender/gpu/shaders/metal/mtl_shader_defines.msl 
b/source/blender/gpu/shaders/metal/mtl_shader_defines.msl
index f644f5a3722..8dff8982971 100644
--- a/source/blender/gpu/shaders/metal/mtl_shader_defines.msl
+++ b/source/blender/gpu/shaders/metal/mtl_shader_defines.msl
@@ -736,6 +736,17 @@ inline vec<T, 4> _texture_gather_internal(
 }
 
 /* Texture write support. */
+template<typename S, typename T, access A>
+inline void _texture_write_internal(thread _mtl_combined_image_sampler_1d<S, 
A> tex,
+                                    T _coord,
+                                    vec<S, 4> value)
+{
+  float w = tex.texture->get_width();
+  if (_coord >= 0 && _coord < w) {
+    tex.texture->write(value, uint(_coord));
+  }
+}
+
 template<typename S, typename T, access A>
 inline void _texture_write_internal(thread _mtl_combined_image_sampler_2d<S, 
A> tex,
                                     T _coord,

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