Commit: 307113d744bcbab0b76ec9cfbb94a88c5616b08d
Author: Jeroen Bakker
Date: Fri Feb 3 08:23:55 2023 +0100
Branches: master
https://developer.blender.org/rB307113d744bcbab0b76ec9cfbb94a88c5616b08d
GPU: Fix incorrect datatype conversions in test case shaders.
===================================================================
M source/blender/gpu/tests/shaders/gpu_compute_ibo_test.glsl
M source/blender/gpu/tests/shaders/gpu_compute_vbo_test.glsl
===================================================================
diff --git a/source/blender/gpu/tests/shaders/gpu_compute_ibo_test.glsl
b/source/blender/gpu/tests/shaders/gpu_compute_ibo_test.glsl
index 94c281720b9..1ed50ff4180 100644
--- a/source/blender/gpu/tests/shaders/gpu_compute_ibo_test.glsl
+++ b/source/blender/gpu/tests/shaders/gpu_compute_ibo_test.glsl
@@ -1,5 +1,5 @@
void main()
{
- uint store_index = int(gl_GlobalInvocationID.x);
+ int store_index = int(gl_GlobalInvocationID.x);
out_indices[store_index] = store_index;
}
diff --git a/source/blender/gpu/tests/shaders/gpu_compute_vbo_test.glsl
b/source/blender/gpu/tests/shaders/gpu_compute_vbo_test.glsl
index e8d2eb9201b..cca235da985 100644
--- a/source/blender/gpu/tests/shaders/gpu_compute_vbo_test.glsl
+++ b/source/blender/gpu/tests/shaders/gpu_compute_vbo_test.glsl
@@ -1,6 +1,6 @@
void main()
{
- uint index = gl_GlobalInvocationID.x;
+ int index = gl_GlobalInvocationID.x;
vec4 pos = vec4(gl_GlobalInvocationID.x);
out_positions[index] = pos;
}
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