Revision: 32750
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32750
Author: campbellbarton
Date: 2010-10-28 12:12:57 +0200 (Thu, 28 Oct 2010)
Log Message:
-----------
partial bugfix [#24425] Blender 2.54 Beta crashes when starting rendering
Fix for one of the causes of crashing.
Applying armature deform wasn't thread safe since the pose bones had deform
data written into them when deforming a mesh.
This fixes crashing immediately, on every render for me but blender still
crashes calculating the subsurf sometimes.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/armature.c
trunk/blender/source/blender/makesdna/DNA_action_types.h
Modified: trunk/blender/source/blender/blenkernel/intern/armature.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/armature.c 2010-10-28
08:48:28 UTC (rev 32749)
+++ trunk/blender/source/blender/blenkernel/intern/armature.c 2010-10-28
10:12:57 UTC (rev 32750)
@@ -577,7 +577,13 @@
/* ************ Armature Deform ******************* */
-static void pchan_b_bone_defmats(bPoseChannel *pchan, int use_quaternion)
+typedef struct bPoseChanDeform {
+ Mat4 *b_bone_mats;
+ DualQuat *dual_quat;
+ DualQuat *b_bone_dual_quats;
+} bPoseChanDeform;
+
+static void pchan_b_bone_defmats(bPoseChannel *pchan, bPoseChanDeform
*pdef_info, int use_quaternion)
{
Bone *bone= pchan->bone;
Mat4 *b_bone= b_bone_spline_setup(pchan, 0);
@@ -589,11 +595,11 @@
/* allocate b_bone matrices and dual quats */
b_bone_mats= MEM_mallocN((1+bone->segments)*sizeof(Mat4), "BBone
defmats");
- pchan->b_bone_mats= b_bone_mats;
+ pdef_info->b_bone_mats= b_bone_mats;
if(use_quaternion) {
b_bone_dual_quats=
MEM_mallocN((bone->segments)*sizeof(DualQuat), "BBone dqs");
- pchan->b_bone_dual_quats= b_bone_dual_quats;
+ pdef_info->b_bone_dual_quats= b_bone_dual_quats;
}
/* first matrix is the inverse arm_mat, to bring points in local bone
space
@@ -618,9 +624,9 @@
}
}
-static void b_bone_deform(bPoseChannel *pchan, Bone *bone, float *co, DualQuat
*dq, float defmat[][3])
+static void b_bone_deform(bPoseChanDeform *pdef_info, Bone *bone, float *co,
DualQuat *dq, float defmat[][3])
{
- Mat4 *b_bone= pchan->b_bone_mats;
+ Mat4 *b_bone= pdef_info->b_bone_mats;
float (*mat)[4]= b_bone[0].mat;
float segment, y;
int a;
@@ -637,7 +643,7 @@
CLAMP(a, 0, bone->segments-1);
if(dq) {
- copy_dq_dq(dq, &((DualQuat*)pchan->b_bone_dual_quats)[a]);
+ copy_dq_dq(dq, &(pdef_info->b_bone_dual_quats)[a]);
}
else {
mul_m4_v3(b_bone[a+1].mat, co);
@@ -711,7 +717,7 @@
add_m3_m3m3(mat, mat, wmat);
}
-static float dist_bone_deform(bPoseChannel *pchan, float *vec, DualQuat *dq,
float mat[][3], float *co)
+static float dist_bone_deform(bPoseChannel *pchan, bPoseChanDeform *pdef_info,
float *vec, DualQuat *dq, float mat[][3], float *co)
{
Bone *bone= pchan->bone;
float fac, contrib=0.0;
@@ -732,7 +738,7 @@
if(vec) {
if(bone->segments>1)
// applies on cop and bbonemat
- b_bone_deform(pchan, bone, cop, NULL,
(mat)?bbonemat:NULL);
+ b_bone_deform(pdef_info, bone, cop,
NULL, (mat)?bbonemat:NULL);
else
mul_m4_v3(pchan->chan_mat, cop);
@@ -745,11 +751,11 @@
}
else {
if(bone->segments>1) {
- b_bone_deform(pchan, bone, cop,
&bbonedq, NULL);
+ b_bone_deform(pdef_info, bone, cop,
&bbonedq, NULL);
add_weighted_dq_dq(dq, &bbonedq, fac);
}
else
- add_weighted_dq_dq(dq,
pchan->dual_quat, fac);
+ add_weighted_dq_dq(dq,
pdef_info->dual_quat, fac);
}
}
}
@@ -757,7 +763,7 @@
return contrib;
}
-static void pchan_bone_deform(bPoseChannel *pchan, float weight, float *vec,
DualQuat *dq, float mat[][3], float *co, float *contrib)
+static void pchan_bone_deform(bPoseChannel *pchan, bPoseChanDeform *pdef_info,
float weight, float *vec, DualQuat *dq, float mat[][3], float *co, float
*contrib)
{
float cop[3], bbonemat[3][3];
DualQuat bbonedq;
@@ -770,7 +776,7 @@
if(vec) {
if(pchan->bone->segments>1)
// applies on cop and bbonemat
- b_bone_deform(pchan, pchan->bone, cop, NULL,
(mat)?bbonemat:NULL);
+ b_bone_deform(pdef_info, pchan->bone, cop, NULL,
(mat)?bbonemat:NULL);
else
mul_m4_v3(pchan->chan_mat, cop);
@@ -783,11 +789,11 @@
}
else {
if(pchan->bone->segments>1) {
- b_bone_deform(pchan, pchan->bone, cop, &bbonedq, NULL);
+ b_bone_deform(pdef_info, pchan->bone, cop, &bbonedq,
NULL);
add_weighted_dq_dq(dq, &bbonedq, weight);
}
else
- add_weighted_dq_dq(dq, pchan->dual_quat, weight);
+ add_weighted_dq_dq(dq, pdef_info->dual_quat, weight);
}
(*contrib)+=weight;
@@ -798,8 +804,11 @@
int numVerts, int
deformflag,
float (*prevCos)[3], const
char *defgrp_name)
{
+ bPoseChanDeform *pdef_info_array;
+ bPoseChanDeform *pdef_info= NULL;
bArmature *arm= armOb->data;
bPoseChannel *pchan, **defnrToPC = NULL;
+ int *defnrToPCIndex= NULL;
MDeformVert *dverts = NULL;
bDeformGroup *dg;
DualQuat *dualquats= NULL;
@@ -823,20 +832,24 @@
/* bone defmats are already in the channels, chan_mat */
/* initialize B_bone matrices and dual quaternions */
+ totchan= BLI_countlist(&armOb->pose->chanbase);
+
if(use_quaternion) {
- totchan= BLI_countlist(&armOb->pose->chanbase);
dualquats= MEM_callocN(sizeof(DualQuat)*totchan, "dualquats");
}
+
+ pdef_info_array= MEM_callocN(sizeof(bPoseChanDeform)*totchan,
"bPoseChanDeform");
totchan= 0;
- for(pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next) {
+ pdef_info= pdef_info_array;
+ for(pchan= armOb->pose->chanbase.first; pchan; pchan= pchan->next,
pdef_info++) {
if(!(pchan->bone->flag & BONE_NO_DEFORM)) {
if(pchan->bone->segments > 1)
- pchan_b_bone_defmats(pchan, use_quaternion);
+ pchan_b_bone_defmats(pchan, pdef_info,
use_quaternion);
if(use_quaternion) {
- pchan->dual_quat= &dualquats[totchan++];
- mat4_to_dquat(
pchan->dual_quat,pchan->bone->arm_mat, pchan->chan_mat);
+ pdef_info->dual_quat= &dualquats[totchan++];
+ mat4_to_dquat(
pdef_info->dual_quat,pchan->bone->arm_mat, pchan->chan_mat);
}
}
}
@@ -872,15 +885,19 @@
else if(dverts) use_dverts = 1;
if(use_dverts) {
- defnrToPC = MEM_callocN(sizeof(*defnrToPC) *
numGroups,
-
"defnrToBone");
+ defnrToPC = MEM_callocN(sizeof(*defnrToPC) *
numGroups, "defnrToBone");
+ defnrToPCIndex =
MEM_callocN(sizeof(*defnrToPCIndex) * numGroups, "defnrToIndex");
for(i = 0, dg = target->defbase.first; dg;
i++, dg = dg->next) {
defnrToPC[i] =
get_pose_channel(armOb->pose, dg->name);
/* exclude non-deforming bones */
if(defnrToPC[i]) {
- if(defnrToPC[i]->bone->flag &
BONE_NO_DEFORM)
+ if(defnrToPC[i]->bone->flag &
BONE_NO_DEFORM) {
defnrToPC[i]= NULL;
+ }
+ else {
+ defnrToPCIndex[i]=
BLI_findindex(&armOb->pose->chanbase, defnrToPC[i]);
+ }
}
}
}
@@ -951,10 +968,10 @@
for(j = 0; j < dvert->totweight; j++){
int index = dvert->dw[j].def_nr;
- pchan = index < numGroups?defnrToPC[index]:NULL;
- if(pchan) {
+ if(index < numGroups && (pchan=
defnrToPC[index])) {
float weight = dvert->dw[j].weight;
- Bone *bone = pchan->bone;
+ Bone *bone= pchan->bone;
+ pdef_info= pdef_info_array +
defnrToPCIndex[index];
deformed = 1;
@@ -965,25 +982,27 @@
bone->rad_tail,
bone->dist);
}
- pchan_bone_deform(pchan, weight, vec,
dq, smat, co, &contrib);
+ pchan_bone_deform(pchan, pdef_info,
weight, vec, dq, smat, co, &contrib);
}
}
/* if there are vertexgroups but not groups with bones
* (like for softbody groups)
*/
if(deformed == 0 && use_envelope) {
- for(pchan = armOb->pose->chanbase.first; pchan;
- pchan = pchan->next) {
+ pdef_info= pdef_info_array;
+ for(pchan= armOb->pose->chanbase.first; pchan;
+ pchan= pchan->next, pdef_info++) {
if(!(pchan->bone->flag &
BONE_NO_DEFORM))
- contrib +=
dist_bone_deform(pchan, vec, dq, smat, co);
+ contrib +=
dist_bone_deform(pchan, pdef_info, vec, dq, smat, co);
}
}
}
else if(use_envelope) {
+ pdef_info= pdef_info_array;
for(pchan = armOb->pose->chanbase.first; pchan;
- pchan = pchan->next) {
+ pchan = pchan->next, pdef_info++) {
if(!(pchan->bone->flag & BONE_NO_DEFORM))
- contrib += dist_bone_deform(pchan, vec,
dq, smat, co);
+ contrib += dist_bone_deform(pchan,
pdef_info, vec, dq, smat, co);
}
}
@@ -1039,20 +1058,20 @@
if(dualquats) MEM_freeN(dualquats);
if(defnrToPC) MEM_freeN(defnrToPC);
-
+ if(defnrToPCIndex) MEM_freeN(defnrToPCIndex);
+
/* free B_bone matrices */
- for(pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next) {
- if(pchan->b_bone_mats) {
- MEM_freeN(pchan->b_bone_mats);
- pchan->b_bone_mats = NULL;
+ pdef_info= pdef_info_array;
+ for(pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next,
pdef_info++) {
+ if(pdef_info->b_bone_mats) {
+ MEM_freeN(pdef_info->b_bone_mats);
}
- if(pchan->b_bone_dual_quats) {
- MEM_freeN(pchan->b_bone_dual_quats);
- pchan->b_bone_dual_quats = NULL;
+ if(pdef_info->b_bone_dual_quats) {
+ MEM_freeN(pdef_info->b_bone_dual_quats);
}
+ }
- pchan->dual_quat = NULL;
- }
+ MEM_freeN(pdef_info_array);
}
/* ************ END Armature Deform ******************* */
Modified: trunk/blender/source/blender/makesdna/DNA_action_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_action_types.h 2010-10-28
08:48:28 UTC (rev 32749)
+++ trunk/blender/source/blender/makesdna/DNA_action_types.h 2010-10-28
10:12:57 UTC (rev 32750)
@@ -203,12 +203,10 @@
struct bPoseChannel *child; /* set on read file or rebuild
pose, the 'ik' child, for b-bones */
struct ListBase iktree; /* only while
evaluating pose */
- /* only while deform, stores precalculated b_bone deform mats,
- dual quaternions */
- void *b_bone_mats;
- void *dual_quat;
- void *b_bone_dual_quats;
-
+ bMotionPath *mpath; /* motion path cache
for this bone */
+ struct Object *custom; /* draws custom object instead
of default bone shape */
+ struct bPoseChannel *custom_tx; /* odd feature, display with another
bones transform. needed in rare cases for advanced rigs, since the alternative
is highly complicated - campbell */
+
/* transforms - written in by actions or transform */
float loc[3];
float size[3];
@@ -234,9 +232,6 @@
float iklinweight; /* weight of joint stretch
constraint */
float *path; /* totpath x 3 x float
*/ // XXX depreceated... old animation system (armature only viz)
- bMotionPath *mpath; /* motion path cache
for this bone */
- struct Object *custom; /* draws custom object instead
of default bone shape */
- struct bPoseChannel *custom_tx; /* odd feature, display with another
bones transform. needed in rare cases for advanced rigs, since the alternative
is highly complicated - campbell */
} bPoseChannel;
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