Revision: 36443
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36443
Author:   blendix
Date:     2011-05-02 13:52:41 +0000 (Mon, 02 May 2011)
Log Message:
-----------
Fix #26697: glsl color management + vertex color was not working right.

Modified Paths:
--------------
    trunk/blender/source/blender/gpu/intern/gpu_material.c

Modified: trunk/blender/source/blender/gpu/intern/gpu_material.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_material.c      2011-05-02 
13:35:04 UTC (rev 36442)
+++ trunk/blender/source/blender/gpu/intern/gpu_material.c      2011-05-02 
13:52:41 UTC (rev 36443)
@@ -373,6 +373,12 @@
 
 /* Code generation */
 
+static int gpu_do_color_management(GPUMaterial *mat)
+{
+       return ((mat->scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) &&
+          !((mat->scene->gm.flag & GAME_GLSL_NO_COLOR_MANAGEMENT)));
+}
+
 static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, 
GPUNodeLink **lv, GPUNodeLink **dist)
 {
        GPUNodeLink *visifac, *inpr;
@@ -1011,8 +1017,7 @@
                                }
 
                                if(tex->type==TEX_IMAGE)
-                                       if((mat->scene->r.color_mgt_flag & 
R_COLOR_MANAGEMENT) &&
-                                          !((mat->scene->gm.flag & 
GAME_GLSL_NO_COLOR_MANAGEMENT)))
+                                       if(gpu_do_color_management(mat))
                                                GPU_link(mat, 
"srgb_to_linearrgb", tcol, &tcol);
                                
                                if(mtex->mapto & MAP_COL) {
@@ -1259,6 +1264,8 @@
        GPU_link(mat, "set_value", GPU_uniform(&ma->amb), &shi->amb);
        GPU_link(mat, "shade_view", GPU_builtin(GPU_VIEW_POSITION), &shi->view);
        GPU_link(mat, "vcol_attribute", GPU_attribute(CD_MCOL, ""), &shi->vcol);
+       if(gpu_do_color_management(mat))
+               GPU_link(mat, "srgb_to_linearrgb", shi->vcol, &shi->vcol);
        GPU_link(mat, "texco_refl", shi->vn, shi->view, &shi->ref);
 }
 
@@ -1364,8 +1371,7 @@
                GPU_link(mat, "shade_alpha_obcolor", shr->combined, 
GPU_builtin(GPU_OBCOLOR), &shr->combined);
        }
 
-       if((mat->scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) &&
-          !((mat->scene->gm.flag & GAME_GLSL_NO_COLOR_MANAGEMENT)))
+       if(gpu_do_color_management(mat))
                GPU_link(mat, "linearrgb_to_srgb", shr->combined, 
&shr->combined);
 }
 

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