Revision: 36637
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36637
Author:   blendix
Date:     2011-05-12 08:34:31 +0000 (Thu, 12 May 2011)
Log Message:
-----------
Fix #27279: IK bone rotation limits set to 0 disabled the limit, this was
unintentional, since there is already a toggle to enable/disable it.

Modified Paths:
--------------
    trunk/blender/intern/iksolver/intern/IK_QSegment.cpp

Modified: trunk/blender/intern/iksolver/intern/IK_QSegment.cpp
===================================================================
--- trunk/blender/intern/iksolver/intern/IK_QSegment.cpp        2011-05-12 
08:00:04 UTC (rev 36636)
+++ trunk/blender/intern/iksolver/intern/IK_QSegment.cpp        2011-05-12 
08:34:31 UTC (rev 36637)
@@ -370,7 +370,7 @@
 
 void IK_QSphericalSegment::SetLimit(int axis, MT_Scalar lmin, MT_Scalar lmax)
 {
-       if (lmin >= lmax)
+       if (lmin > lmax)
                return;
        
        if (axis == 1) {
@@ -613,7 +613,7 @@
 
 void IK_QRevoluteSegment::SetLimit(int axis, MT_Scalar lmin, MT_Scalar lmax)
 {
-       if (lmin >= lmax || m_axis != axis)
+       if (lmin > lmax || m_axis != axis)
                return;
        
        // clamp and convert to axis angle parameters
@@ -752,7 +752,7 @@
 
 void IK_QSwingSegment::SetLimit(int axis, MT_Scalar lmin, MT_Scalar lmax)
 {
-       if (lmin >= lmax)
+       if (lmin > lmax)
                return;
        
        // clamp and convert to axis angle parameters
@@ -898,7 +898,7 @@
 
 void IK_QElbowSegment::SetLimit(int axis, MT_Scalar lmin, MT_Scalar lmax)
 {
-       if (lmin >= lmax)
+       if (lmin > lmax)
                return;
 
        // clamp and convert to axis angle parameters

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