Revision: 36671
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36671
Author:   blendix
Date:     2011-05-13 14:32:08 +0000 (Fri, 13 May 2011)
Log Message:
-----------
Cycles: color space control for image/environment texture nodes. Ideally would
be automated but need to think about how to do this, not so simply in a node
system. But guideline for now is, for color textures set to sRGB, for things 
like
bump or roughness map, set to Linear.

Modified Paths:
--------------
    branches/cycles/intern/cycles/blender/blender_shader.cpp
    branches/cycles/intern/cycles/kernel/osl/nodes/node_environment_texture.osl
    branches/cycles/intern/cycles/kernel/osl/nodes/node_image_texture.osl
    branches/cycles/intern/cycles/kernel/svm/svm.h
    branches/cycles/intern/cycles/kernel/svm/svm_image.h
    branches/cycles/intern/cycles/render/nodes.cpp
    branches/cycles/intern/cycles/render/nodes.h
    branches/cycles/source/blender/editors/space_node/drawnode.c
    branches/cycles/source/blender/makesdna/DNA_node_types.h
    branches/cycles/source/blender/makesrna/intern/rna_nodetree.c
    branches/cycles/source/blender/nodes/intern/SHD_nodes/SHD_tex_environment.c
    branches/cycles/source/blender/nodes/intern/SHD_nodes/SHD_tex_image.c

Modified: branches/cycles/intern/cycles/blender/blender_shader.cpp
===================================================================
--- branches/cycles/intern/cycles/blender/blender_shader.cpp    2011-05-13 
14:29:07 UTC (rev 36670)
+++ branches/cycles/intern/cycles/blender/blender_shader.cpp    2011-05-13 
14:32:08 UTC (rev 36671)
@@ -282,15 +282,17 @@
                        /* todo: handle generated/builtin images */
                        if(b_image)
                                image->filename = blender_absolute_path(b_data, 
b_image, b_image.filepath());
+                       image->color_space = 
ImageTextureNode::color_space_enum[(int)b_image_node.color_space()];
                        node = image;
                        break;
                }
                case BL::ShaderNode::type_TEX_ENVIRONMENT: {
-                       BL::ShaderNodeTexEnvironment b_environment_node(b_node);
-                       BL::Image b_image(b_environment_node.image());
+                       BL::ShaderNodeTexEnvironment b_env_node(b_node);
+                       BL::Image b_image(b_env_node.image());
                        EnvironmentTextureNode *env = new 
EnvironmentTextureNode();
                        if(b_image)
                                env->filename = blender_absolute_path(b_data, 
b_image, b_image.filepath());
+                       env->color_space = 
EnvironmentTextureNode::color_space_enum[(int)b_env_node.color_space()];
                        node = env;
                        break;
                }

Modified: 
branches/cycles/intern/cycles/kernel/osl/nodes/node_environment_texture.osl
===================================================================
--- branches/cycles/intern/cycles/kernel/osl/nodes/node_environment_texture.osl 
2011-05-13 14:29:07 UTC (rev 36670)
+++ branches/cycles/intern/cycles/kernel/osl/nodes/node_environment_texture.osl 
2011-05-13 14:32:08 UTC (rev 36671)
@@ -21,8 +21,12 @@
 shader node_environment_texture(
        vector Vector = P,
        string filename = "",
+       string color_space = "sRGB",
        output color Color = color(0.0, 0.0, 0.0))
 {
        Color = (color)environment(filename, Vector);
+
+       if(color_space == "sRGB")
+               Color = color_srgb_to_scene_linear(Color);
 }
 

Modified: branches/cycles/intern/cycles/kernel/osl/nodes/node_image_texture.osl
===================================================================
--- branches/cycles/intern/cycles/kernel/osl/nodes/node_image_texture.osl       
2011-05-13 14:29:07 UTC (rev 36670)
+++ branches/cycles/intern/cycles/kernel/osl/nodes/node_image_texture.osl       
2011-05-13 14:32:08 UTC (rev 36671)
@@ -21,8 +21,12 @@
 shader node_image_texture(
        point Vector = P,
        string filename = "",
+       string color_space = "sRGB",
        output color Color = color(0.0, 0.0, 0.0))
 {
        Color = (color)texture(filename, Vector[0], 1.0-Vector[1], "wrap", 
"periodic");
+
+       if(color_space == "sRGB")
+               Color = color_srgb_to_scene_linear(Color);
 }
 

Modified: branches/cycles/intern/cycles/kernel/svm/svm.h
===================================================================
--- branches/cycles/intern/cycles/kernel/svm/svm.h      2011-05-13 14:29:07 UTC 
(rev 36670)
+++ branches/cycles/intern/cycles/kernel/svm/svm.h      2011-05-13 14:32:08 UTC 
(rev 36671)
@@ -190,9 +190,9 @@
                else if(node.x == NODE_TEX_NOISE_V)
                        svm_node_tex_noise_v(sd, stack, node.y, node.z);
                else if(node.x == NODE_TEX_IMAGE)
-                       svm_node_tex_image(kg, sd, stack, node.y, node.z, 
node.w);
+                       svm_node_tex_image(kg, sd, stack, node);
                else if(node.x == NODE_TEX_ENVIRONMENT)
-                       svm_node_tex_environment(kg, sd, stack, node.y, node.z, 
node.w);
+                       svm_node_tex_environment(kg, sd, stack, node);
                else if(node.x == NODE_TEX_SKY)
                        svm_node_tex_sky(kg, sd, stack, node.y, node.z);
                else if(node.x == NODE_TEX_BLEND)

Modified: branches/cycles/intern/cycles/kernel/svm/svm_image.h
===================================================================
--- branches/cycles/intern/cycles/kernel/svm/svm_image.h        2011-05-13 
14:29:07 UTC (rev 36670)
+++ branches/cycles/intern/cycles/kernel/svm/svm_image.h        2011-05-13 
14:32:08 UTC (rev 36671)
@@ -140,22 +140,40 @@
        return r;
 }
 
-__device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float 
*stack, uint id, uint co_offset, uint out_offset)
+__device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float 
*stack, uint4 node)
 {
+       uint id = node.y;
+       uint co_offset, out_offset, srgb;
+
+       decode_node_uchar4(node.z, &co_offset, &out_offset, &srgb, NULL);
+
        float3 co = stack_load_float3(stack, co_offset);
        float4 f = svm_image_texture(kg, id, co.x, co.y);
+       float3 r = make_float3(f.x, f.y, f.z);
 
-       stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
+       if(srgb)
+               r = color_srgb_to_scene_linear(r);
+
+       stack_store_float3(stack, out_offset, r);
 }
 
-__device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, 
float *stack, uint id, uint co_offset, uint out_offset)
+__device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, 
float *stack, uint4 node)
 {
+       uint id = node.y;
+       uint co_offset, out_offset, srgb;
+
+       decode_node_uchar4(node.z, &co_offset, &out_offset, &srgb, NULL);
+
        float3 co = stack_load_float3(stack, co_offset);
        float u = (atan2f(co.y, co.x) + M_PI_F)/(2*M_PI_F);
        float v = atan2f(co.z, hypotf(co.x, co.y))/M_PI_F + 0.5f;
        float4 f = svm_image_texture(kg, id, u, v);
+       float3 r = make_float3(f.x, f.y, f.z);
 
-       stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
+       if(srgb)
+               r = color_srgb_to_scene_linear(r);
+
+       stack_store_float3(stack, out_offset, r);
 }
 
 CCL_NAMESPACE_END

Modified: branches/cycles/intern/cycles/render/nodes.cpp
===================================================================
--- branches/cycles/intern/cycles/render/nodes.cpp      2011-05-13 14:29:07 UTC 
(rev 36670)
+++ branches/cycles/intern/cycles/render/nodes.cpp      2011-05-13 14:32:08 UTC 
(rev 36671)
@@ -27,12 +27,25 @@
 
 /* Image Texture */
 
+static ShaderEnum color_space_init()
+{
+       ShaderEnum enm;
+
+       enm.insert("Linear", 0);
+       enm.insert("sRGB", 1);
+
+       return enm;
+}
+
+ShaderEnum ImageTextureNode::color_space_enum = color_space_init();
+
 ImageTextureNode::ImageTextureNode()
 : ShaderNode("image_texture")
 {
        image_manager = NULL;
        slot = -1;
        filename = "";
+       color_space = ustring("sRGB");
 
        add_input("Vector", SHADER_SOCKET_POINT, 
ShaderInput::TEXTURE_COORDINATE);
        add_output("Color", SHADER_SOCKET_COLOR);
@@ -65,7 +78,12 @@
 
        if(slot != -1) {
                compiler.stack_assign(vector_in);
-               compiler.add_node(NODE_TEX_IMAGE, slot, 
vector_in->stack_offset, color_out->stack_offset);
+               compiler.add_node(NODE_TEX_IMAGE,
+                       slot,
+                       compiler.encode_uchar4(
+                               vector_in->stack_offset,
+                               color_out->stack_offset,
+                               color_space_enum[color_space]));
        }
        else {
                /* image not found */
@@ -77,17 +95,21 @@
 void ImageTextureNode::compile(OSLCompiler& compiler)
 {
        compiler.parameter("filename", filename.c_str());
+       compiler.parameter("color_space", color_space.c_str());
        compiler.add(this, "node_image_texture");
 }
 
 /* Environment Texture */
 
+ShaderEnum EnvironmentTextureNode::color_space_enum = color_space_init();
+
 EnvironmentTextureNode::EnvironmentTextureNode()
 : ShaderNode("environment_texture")
 {
        image_manager = NULL;
        slot = -1;
        filename = "";
+       color_space = ustring("sRGB");
 
        add_input("Vector", SHADER_SOCKET_VECTOR, ShaderInput::POSITION);
        add_output("Color", SHADER_SOCKET_COLOR);
@@ -120,7 +142,12 @@
 
        if(slot != -1) {
                compiler.stack_assign(vector_in);
-               compiler.add_node(NODE_TEX_ENVIRONMENT, slot, 
vector_in->stack_offset, color_out->stack_offset);
+               compiler.add_node(NODE_TEX_ENVIRONMENT,
+                       slot,
+                       compiler.encode_uchar4(
+                               vector_in->stack_offset,
+                               color_out->stack_offset,
+                               color_space_enum[color_space]));
        }
        else {
                /* image not found */
@@ -132,6 +159,7 @@
 void EnvironmentTextureNode::compile(OSLCompiler& compiler)
 {
        compiler.parameter("filename", filename.c_str());
+       compiler.parameter("color_space", color_space.c_str());
        compiler.add(this, "node_environment_texture");
 }
 

Modified: branches/cycles/intern/cycles/render/nodes.h
===================================================================
--- branches/cycles/intern/cycles/render/nodes.h        2011-05-13 14:29:07 UTC 
(rev 36670)
+++ branches/cycles/intern/cycles/render/nodes.h        2011-05-13 14:32:08 UTC 
(rev 36671)
@@ -39,6 +39,9 @@
        ImageManager *image_manager;
        int slot;
        string filename;
+       ustring color_space;
+
+       static ShaderEnum color_space_enum;
 };
 
 class EnvironmentTextureNode : public ShaderNode {
@@ -50,6 +53,9 @@
        ImageManager *image_manager;
        int slot;
        string filename;
+       ustring color_space;
+
+       static ShaderEnum color_space_enum;
 };
 
 class SkyTextureNode : public ShaderNode {

Modified: branches/cycles/source/blender/editors/space_node/drawnode.c
===================================================================
--- branches/cycles/source/blender/editors/space_node/drawnode.c        
2011-05-13 14:29:07 UTC (rev 36670)
+++ branches/cycles/source/blender/editors/space_node/drawnode.c        
2011-05-13 14:32:08 UTC (rev 36671)
@@ -400,6 +400,7 @@
 {
        //uiItemR(layout, ptr, "image", 0, "", ICON_NONE);
        uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL);
+       uiItemR(layout, ptr, "color_space", 0, "", ICON_NONE);
 }
 
 static void node_shader_buts_tex_sky(uiLayout *layout, bContext *UNUSED(C), 
PointerRNA *ptr)

Modified: branches/cycles/source/blender/makesdna/DNA_node_types.h
===================================================================
--- branches/cycles/source/blender/makesdna/DNA_node_types.h    2011-05-13 
14:29:07 UTC (rev 36670)
+++ branches/cycles/source/blender/makesdna/DNA_node_types.h    2011-05-13 
14:32:08 UTC (rev 36671)
@@ -355,11 +355,11 @@
 } NodeTexSky;
 
 typedef struct NodeTexImage {
-       int pad;
+       int color_space;
 } NodeTexImage;
 
 typedef struct NodeTexEnvironment {
-       int pad;
+       int color_space;
 } NodeTexEnvironment;
 
 typedef struct NodeTexBlend {
@@ -499,6 +499,10 @@
 #define SHD_WOOD_BAND_NOISE    2
 #define SHD_WOOD_RING_NOISE    3
 
+/* image/environment texture */
+#define SHD_COLORSPACE_LINEAR  0
+#define SHD_COLORSPACE_SRGB            1
+
 /* blur node */
 #define CMP_NODE_BLUR_ASPECT_NONE              0
 #define CMP_NODE_BLUR_ASPECT_Y                 1

Modified: branches/cycles/source/blender/makesrna/intern/rna_nodetree.c
===================================================================
--- branches/cycles/source/blender/makesrna/intern/rna_nodetree.c       
2011-05-13 14:29:07 UTC (rev 36670)
+++ branches/cycles/source/blender/makesrna/intern/rna_nodetree.c       
2011-05-13 14:32:08 UTC (rev 36671)
@@ -1044,6 +1044,11 @@
 
 static void def_sh_tex_environment(StructRNA *srna)
 {
+       static const EnumPropertyItem prop_color_space_items[]= {
+               {SHD_COLORSPACE_SRGB, "SRGB", 0, "sRGB", "Image is in sRGB 
color space"},

@@ Diff output truncated at 10240 characters. @@
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