Revision: 37211
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37211
Author:   jwilkins
Date:     2011-06-05 14:33:15 +0000 (Sun, 05 Jun 2011)
Log Message:
-----------
unused variables in bli/pbvh.c

I'm confused why this conflict only appeared when merging onion into salad but 
not when merging trunk into onion.

Modified Paths:
--------------
    branches/soc-2011-onion/source/blender/blenlib/intern/pbvh.c

Modified: branches/soc-2011-onion/source/blender/blenlib/intern/pbvh.c
===================================================================
--- branches/soc-2011-onion/source/blender/blenlib/intern/pbvh.c        
2011-06-05 14:00:06 UTC (rev 37210)
+++ branches/soc-2011-onion/source/blender/blenlib/intern/pbvh.c        
2011-06-05 14:33:15 UTC (rev 37211)
@@ -179,17 +179,17 @@
 static int pbvh_planes_contain_AABB(float bb_min[3], float bb_max[3], float 
(*planes)[4])
 {
        int i, axis;
-       float vmin[3], vmax[3];
+       float vmin[3]/*, vmax[3]*/;
 
        for(i = 0; i < 4; ++i) { 
                for(axis = 0; axis < 3; ++axis) {
                        if(planes[i][axis] > 0) { 
                                vmin[axis] = bb_min[axis];
-                               vmax[axis] = bb_max[axis];
+                               /*vmax[axis] = bb_max[axis];*/ /*UNUSED*/
                        }
                        else {
                                vmin[axis] = bb_max[axis];
-                               vmax[axis] = bb_min[axis];
+                               /*vmax[axis] = bb_min[axis];*/ /*UNUSED*/
                        }
                }
                
@@ -812,7 +812,7 @@
                node= iter->stack[iter->stacksize].node;
 
                /* on a mesh with no faces this can happen
-               * can remove this check if we know meshes have at least 1 face 
*/
+                * can remove this check if we know meshes have at least 1 face 
*/
                if(node==NULL) return NULL;
 
                if(iter->scb && !iter->scb(node, iter->search_data)) continue; 
/* don't traverse, outside of search zone */
@@ -1128,19 +1128,19 @@
                if(node->flag & PBVH_UpdateVertBuffers) {
                        if(bvh->grids) {
                                GPU_update_grid_vert_buffers(node->draw_buffers,
-                                                            bvh->grids,
-                                                            node->prim_indices,
-                                                            node->totprim,
-                                                            bvh->gridsize,
+                                                  bvh->grids,
+                                                  node->prim_indices,
+                                                  node->totprim,
+                                                  bvh->gridsize,
                                                             bvh->gridkey,
-                                                            smooth);
+                                                  smooth);
                        }
                        else {
                                GPU_update_mesh_vert_buffers(node->draw_buffers,
-                                                            bvh->verts,
-                                                            node->vert_indices,
-                                                            node->uniq_verts +
-                                                            node->face_verts);
+                                                  bvh->verts,
+                                                  node->vert_indices,
+                                                  node->uniq_verts +
+                                                  node->face_verts);
                        }
 
                        node->flag &= ~PBVH_UpdateVertBuffers;
@@ -1155,14 +1155,14 @@
                                                              bvh->gridsize,
                                                              bvh->gridkey,
                                                              bvh->vdata);
-                       }
+       }
                        else {
                                
GPU_update_mesh_color_buffers(node->draw_buffers,
                                                              bvh->vdata,
                                                              
node->vert_indices,
                                                              node->uniq_verts +
                                                              node->face_verts);
-                       }
+}
 
                        node->flag &= ~PBVH_UpdateColorBuffers;
                }
@@ -1461,7 +1461,7 @@
        float dist;
 
        if ((isect_ray_tri_epsilon_v3(ray_start, ray_normal, t0, t1, t2, &dist, 
NULL, 0.1f) && dist < *fdist) ||
-               (t3 && isect_ray_tri_epsilon_v3(ray_start, ray_normal, t0, t2, 
t3, &dist, NULL, 0.1f) && dist < *fdist))
+          (t3 && isect_ray_tri_epsilon_v3(ray_start, ray_normal, t0, t2, t3, 
&dist, NULL, 0.1f) && dist < *fdist))
        {
                *fdist = dist;
                return 1;

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