Revision: 37446
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37446
Author:   blendix
Date:     2011-06-13 11:36:25 +0000 (Mon, 13 Jun 2011)
Log Message:
-----------
Fix #27635: GLSL filter uniform variable not set for group instance.

The problem was that SCA_2DFilterActuator was defining and using a
variable called "m_gameObj", when it should be using "m_gameobj" as
defined by SCA_ILogicBrick. The way it was, reparenting did only half
the work required to duplicate the actuator.

Patch by Alex Fraser, thanks!

Modified Paths:
--------------
    trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.h

Modified: trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp  
2011-06-13 09:33:27 UTC (rev 37445)
+++ trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp  
2011-06-13 11:36:25 UTC (rev 37446)
@@ -55,10 +55,10 @@
         m_rasterizer(rasterizer),
         m_scene(scene)
 {
-       m_gameObj = NULL;
+       m_gameobj = NULL;
        if(gameobj){
                m_propNames = gameobj->GetPropertyNames();
-               m_gameObj = gameobj;
+               m_gameobj = gameobj;
        }
 }
 
@@ -91,7 +91,7 @@
        }
        else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS)
        {
-               m_scene->Update2DFilter(m_propNames, m_gameObj, m_type, 
m_int_arg, m_shaderText);
+               m_scene->Update2DFilter(m_propNames, m_gameobj, m_type, 
m_int_arg, m_shaderText);
        }
        // once the filter is in place, no need to update it again => disable 
the actuator
     return false;

Modified: trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.h
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.h    
2011-06-13 09:33:27 UTC (rev 37445)
+++ trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.h    
2011-06-13 11:36:25 UTC (rev 37446)
@@ -42,7 +42,6 @@
 
 private:
        vector<STR_String> m_propNames;
-       void * m_gameObj;
        RAS_2DFilterManager::RAS_2DFILTER_MODE m_type;
        short m_disableMotionBlur;
        float m_float_arg;

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