Revision: 43106
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43106
Author:   mmikkelsen
Date:     2012-01-03 22:09:22 +0000 (Tue, 03 Jan 2012)
Log Message:
-----------
derivative maps were not working correctly with UV scale (the texture setting 
size)

Modified Paths:
--------------
    trunk/blender/source/blender/gpu/intern/gpu_material.c
    trunk/blender/source/blender/render/intern/source/render_texture.c

Modified: trunk/blender/source/blender/gpu/intern/gpu_material.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_material.c      2012-01-03 
19:41:36 UTC (rev 43105)
+++ trunk/blender/source/blender/gpu/intern/gpu_material.c      2012-01-03 
22:09:22 UTC (rev 43106)
@@ -1120,7 +1120,7 @@
                                                // to inverting the bump map. 
Should this ever change
                                                // this negate must be removed.
                                                norfac = -hScale * mtex->norfac;
-                                               if(found_deriv_map) norfac /= 
sqrtf(ima_x*ima_y);
+                                               if(found_deriv_map) norfac /= 
MAX2(sqrtf(ima_x*mtex->size[0]*ima_y*mtex->size[1]), FLT_EPSILON);
 
                                                tnorfac = GPU_uniform(&norfac);
 

Modified: trunk/blender/source/blender/render/intern/source/render_texture.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/render_texture.c  
2012-01-03 19:41:36 UTC (rev 43105)
+++ trunk/blender/source/blender/render/intern/source/render_texture.c  
2012-01-03 22:09:22 UTC (rev 43106)
@@ -1969,7 +1969,7 @@
                {
                        auto_bump = shi->obr->ob->derivedFinal->auto_bump_scale;
                }
-               auto_bump /= sqrtf((float) (dimx*dimy));
+               auto_bump /= MAX2(sqrtf((float) 
(dimx*dimy)*mtex->size[0]*mtex->size[1]), FLT_EPSILON);
                
                // this variant using a derivative map is described here
                // http://mmikkelsen3d.blogspot.com/2011/07/derivative-maps.html

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