Revision: 46968 http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46968 Author: campbellbarton Date: 2012-05-24 13:18:53 +0000 (Thu, 24 May 2012) Log Message: ----------- style cleanup
Modified Paths: -------------- trunk/blender/intern/ghost/test/gears/GHOST_C-Test.c trunk/blender/intern/ghost/test/gears/GHOST_Test.cpp trunk/blender/intern/ghost/test/multitest/Basic.c trunk/blender/intern/ghost/test/multitest/MultiTest.c trunk/blender/intern/ghost/test/multitest/ScrollBar.c trunk/blender/intern/ghost/test/multitest/Util.c trunk/blender/intern/ghost/test/multitest/WindowData.c trunk/blender/release/plugins/sequence/blur.c trunk/blender/release/plugins/sequence/scatter.c Modified: trunk/blender/intern/ghost/test/gears/GHOST_C-Test.c =================================================================== --- trunk/blender/intern/ghost/test/gears/GHOST_C-Test.c 2012-05-24 10:18:54 UTC (rev 46967) +++ trunk/blender/intern/ghost/test/gears/GHOST_C-Test.c 2012-05-24 13:18:53 UTC (rev 46968) @@ -46,22 +46,22 @@ #include "GHOST_C-api.h" #if defined(WIN32) || defined(__APPLE__) - #ifdef WIN32 - #include <windows.h> - #include <GL/gl.h> - #else /* WIN32 */ - /* __APPLE__ is defined */ - #include <AGL/gl.h> - #endif /* WIN32 */ +# ifdef WIN32 +# include <windows.h> +# include <GL/gl.h> +# else /* WIN32 */ + /* __APPLE__ is defined */ +# include <AGL/gl.h> +# endif /* WIN32 */ #else /* defined(WIN32) || defined(__APPLE__) */ - #include <GL/gl.h> +# include <GL/gl.h> #endif /* defined(WIN32) || defined(__APPLE__) */ static void gearsTimerProc(GHOST_TimerTaskHandle task, GHOST_TUns64 time); int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData); -static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0; +static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; static GLfloat fAngle = 0.0; static int sExitRequested = 0; static GHOST_SystemHandle shSystem = NULL; @@ -87,34 +87,34 @@ const double pi = 3.14159264; r0 = inner_radius; - r1 = (float)(outer_radius - tooth_depth/2.0); - r2 = (float)(outer_radius + tooth_depth/2.0); + r1 = (float)(outer_radius - tooth_depth / 2.0); + r2 = (float)(outer_radius + tooth_depth / 2.0); - da = (float)(2.0*pi / teeth / 4.0); + da = (float)(2.0 * pi / teeth / 4.0); glShadeModel(GL_FLAT); glNormal3f(0.0, 0.0, 1.0); /* draw front face */ glBegin(GL_QUAD_STRIP); - for (i=0;i<=teeth;i++) { - angle = (float)(i * 2.0*pi / teeth); - glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5)); - glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5)); - glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5)); - glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5)); + for (i = 0; i <= teeth; i++) { + angle = (float)(i * 2.0 * pi / teeth); + glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(width * 0.5)); + glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(width * 0.5)); + glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(width * 0.5)); + glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(width * 0.5)); } glEnd(); /* draw front sides of teeth */ glBegin(GL_QUADS); - da = (float)(2.0*pi / teeth / 4.0); - for (i=0;i<teeth;i++) { - angle = (float)(i * 2.0*pi / teeth); - glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5)); - glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(width*0.5)); - glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(width*0.5)); - glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5)); + da = (float)(2.0 * pi / teeth / 4.0); + for (i = 0; i < teeth; i++) { + angle = (float)(i * 2.0 * pi / teeth); + glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(width * 0.5)); + glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(width * 0.5)); + glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(width * 0.5)); + glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(width * 0.5)); } glEnd(); @@ -122,64 +122,64 @@ /* draw back face */ glBegin(GL_QUAD_STRIP); - for (i=0;i<=teeth;i++) { - angle = (float)(i * 2.0*pi / teeth); - glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5)); - glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5)); - glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5)); - glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5)); + for (i = 0; i <= teeth; i++) { + angle = (float)(i * 2.0 * pi / teeth); + glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(-width * 0.5)); + glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(-width * 0.5)); + glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(-width * 0.5)); + glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(-width * 0.5)); } glEnd(); /* draw back sides of teeth */ glBegin(GL_QUADS); - da = (float)(2.0*pi / teeth / 4.0); - for (i=0;i<teeth;i++) { - angle = (float)(i * 2.0*pi / teeth); - glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5)); - glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(-width*0.5)); - glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(-width*0.5)); - glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5)); + da = (float)(2.0 * pi / teeth / 4.0); + for (i = 0; i < teeth; i++) { + angle = (float)(i * 2.0 * pi / teeth); + glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(-width * 0.5)); + glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(-width * 0.5)); + glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(-width * 0.5)); + glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(-width * 0.5)); } glEnd(); /* draw outward faces of teeth */ glBegin(GL_QUAD_STRIP); - for (i=0;i<teeth;i++) { - angle = (float)(i * 2.0*pi / teeth); - glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5)); - glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5)); - u = (float)(r2*cos(angle+da) - r1*cos(angle)); - v = (float)(r2*sin(angle+da) - r1*sin(angle)); - len = (float)(sqrt(u*u + v*v)); + for (i = 0; i < teeth; i++) { + angle = (float)(i * 2.0 * pi / teeth); + glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(width * 0.5)); + glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(-width * 0.5)); + u = (float)(r2 * cos(angle + da) - r1 * cos(angle)); + v = (float)(r2 * sin(angle + da) - r1 * sin(angle)); + len = (float)(sqrt(u * u + v * v)); u /= len; v /= len; glNormal3f(v, -u, 0.0); - glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(width*0.5)); - glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(-width*0.5)); + glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(width * 0.5)); + glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(-width * 0.5)); glNormal3f((float)(cos(angle)), (float)(sin(angle)), 0.0); - glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(width*0.5)); - glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(-width*0.5)); - u = (float)(r1*cos(angle+3*da) - r2*cos(angle+2*da)); - v = (float)(r1*sin(angle+3*da) - r2*sin(angle+2*da)); + glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(width * 0.5)); + glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(-width * 0.5)); + u = (float)(r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da)); + v = (float)(r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da)); glNormal3f(v, -u, 0.0); - glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5)); - glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5)); + glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(width * 0.5)); + glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(-width * 0.5)); glNormal3f((float)(cos(angle)), (float)(sin(angle)), 0.0); } - glVertex3f((float)(r1*cos(0.0)), (float)(r1*sin(0.0)), (float)(width*0.5)); - glVertex3f((float)(r1*cos(0.0)), (float)(r1*sin(0.0)), (float)(-width*0.5)); + glVertex3f((float)(r1 * cos(0.0)), (float)(r1 * sin(0.0)), (float)(width * 0.5)); + glVertex3f((float)(r1 * cos(0.0)), (float)(r1 * sin(0.0)), (float)(-width * 0.5)); glEnd(); glShadeModel(GL_SMOOTH); /* draw inside radius cylinder */ glBegin(GL_QUAD_STRIP); - for (i=0;i<=teeth;i++) { - angle = (float)(i * 2.0*pi / teeth); + for (i = 0; i <= teeth; i++) { + angle = (float)(i * 2.0 * pi / teeth); glNormal3f((float)(-cos(angle)), (float)(-sin(angle)), 0.0); - glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5)); - glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5)); + glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(-width * 0.5)); + glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(width * 0.5)); } glEnd(); } @@ -201,20 +201,20 @@ switch (id) { - case 1: - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ared); - gearGL(1.0f, 4.0f, 1.0f, 20, 0.7f); - break; - case 2: - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, agreen); - gearGL(0.5f, 2.0f, 2.0f, 10, 0.7f); - break; - case 3: - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ablue); - gearGL(1.3f, 2.0f, 0.5f, 10, 0.7f); - break; - default: - break; + case 1: + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ared); + gearGL(1.0f, 4.0f, 1.0f, 20, 0.7f); + break; + case 2: + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, agreen); + gearGL(0.5f, 2.0f, 2.0f, 10, 0.7f); + break; + case 3: + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ablue); + gearGL(1.3f, 2.0f, 0.5f, 10, 0.7f); + break; + default: + break; } glEnable(GL_NORMALIZE); } @@ -238,14 +238,14 @@ glPushMatrix(); glTranslatef(3.1f, -2.0f, 0.0f); - glRotatef((float)(-2.0*fAngle-9.0), 0.0, 0.0, 1.0); + glRotatef((float)(-2.0 * fAngle - 9.0), 0.0, 0.0, 1.0); drawGearGL(2); glPopMatrix(); glPushMatrix(); glTranslatef(-3.1f, 2.2f, -1.8f); glRotatef(90.0f, 1.0f, 0.0f, 0.0f); - glRotatef((float)(2.0*fAngle-2.0), 0.0, 0.0, 1.0); + glRotatef((float)(2.0 * fAngle - 2.0), 0.0, 0.0, 1.0); drawGearGL(3); glPopMatrix(); @@ -274,7 +274,7 @@ @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs