Revision: 51925
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51925
Author:   campbellbarton
Date:     2012-11-06 00:18:01 +0000 (Tue, 06 Nov 2012)
Log Message:
-----------
avoid using function calls in macros that result in multiple function calls.

Modified Paths:
--------------
    trunk/blender/source/blender/bmesh/operators/bmo_mirror.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_math.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_math.c

Modified: trunk/blender/source/blender/bmesh/operators/bmo_mirror.c
===================================================================
--- trunk/blender/source/blender/bmesh/operators/bmo_mirror.c   2012-11-05 
23:13:09 UTC (rev 51924)
+++ trunk/blender/source/blender/bmesh/operators/bmo_mirror.c   2012-11-06 
00:18:01 UTC (rev 51925)
@@ -88,7 +88,7 @@
 
        v = BM_iter_new(&iter, bm, BM_VERTS_OF_MESH, NULL);
        for (i = 0; i < ototvert; i++) {
-               if (ABS(v->co[axis]) <= dist) {
+               if (fabsf(v->co[axis]) <= dist) {
                        BMO_slot_map_ptr_insert(bm, &weldop, "targetmap", 
vmap[i], v);
                }
                v = BM_iter_step(&iter);

Modified: 
trunk/blender/source/blender/nodes/composite/nodes/node_composite_math.c
===================================================================
--- trunk/blender/source/blender/nodes/composite/nodes/node_composite_math.c    
2012-11-05 23:13:09 UTC (rev 51924)
+++ trunk/blender/source/blender/nodes/composite/nodes/node_composite_math.c    
2012-11-06 00:18:01 UTC (rev 51925)
@@ -103,7 +103,7 @@
                                out[0] = pow(in[0], in2[0]);
                        }
                        else {
-                               float y_mod_1 = ABS(fmod(in2[0], 1));
+                               float y_mod_1 = fabsf(fmodf(in2[0], 1.0f));
                                
                                /* if input value is not nearly an integer, 
fall back to zero, nicer than straight rounding */
                                if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) {

Modified: trunk/blender/source/blender/nodes/shader/nodes/node_shader_math.c
===================================================================
--- trunk/blender/source/blender/nodes/shader/nodes/node_shader_math.c  
2012-11-05 23:13:09 UTC (rev 51924)
+++ trunk/blender/source/blender/nodes/shader/nodes/node_shader_math.c  
2012-11-06 00:18:01 UTC (rev 51925)
@@ -142,7 +142,7 @@
                                out[0]->vec[0] = pow(in[0]->vec[0], 
in[1]->vec[0]);
                        }
                        else {
-                               float y_mod_1 = ABS(fmod(in[1]->vec[0], 1));
+                               float y_mod_1 = fabsf(fmodf(in[1]->vec[0], 
1.0f));
                                
                                /* if input value is not nearly an integer, 
fall back to zero, nicer than straight rounding */
                                if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) {

_______________________________________________
Bf-blender-cvs mailing list
Bf-blender-cvs@blender.org
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to