Revision: 53286
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53286
Author:   campbellbarton
Date:     2012-12-23 02:04:38 +0000 (Sun, 23 Dec 2012)
Log Message:
-----------
minor speedup ED_mesh_pick_vert, ED_mesh_pick_face_vert
avoid matrix multiply, use len_manhattan_v2v2

Modified Paths:
--------------
    trunk/blender/source/blender/editors/mesh/meshtools.c

Modified: trunk/blender/source/blender/editors/mesh/meshtools.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/meshtools.c       2012-12-23 
01:54:11 UTC (rev 53285)
+++ trunk/blender/source/blender/editors/mesh/meshtools.c       2012-12-23 
02:04:38 UTC (rev 53286)
@@ -40,6 +40,8 @@
 #include "DNA_modifier_types.h"
 #include "DNA_object_types.h"
 #include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
 
 #include "BLI_math.h"
 #include "BLI_blenlib.h"
@@ -1216,6 +1218,8 @@
                int v_idx_best = -1;
 
                if (dm->getVertCo) {
+                       RegionView3D *rv3d = ar->regiondata;
+
                        /* find the vert closest to 'mval' */
                        const float mval_f[2] = {(float)mval[0],
                                                 (float)mval[1]};
@@ -1223,14 +1227,15 @@
                        int fidx;
                        float len_best = FLT_MAX;
 
+                       ED_view3d_init_mats_rv3d(ob, rv3d);
+
                        fidx = mp->totloop - 1;
                        do {
                                float co[3], sco[2], len;
                                const int v_idx = me->mloop[mp->loopstart + 
fidx].v;
                                dm->getVertCo(dm, v_idx, co);
-                               mul_m4_v3(ob->obmat, co);
-                               if (ED_view3d_project_float_global(ar, co, sco, 
V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
-                                       len = len_squared_v2v2(mval_f, sco);
+                               if (ED_view3d_project_float_object(ar, co, sco, 
V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
+                                       len = len_manhattan_v2v2(mval_f, sco);
                                        if (len < len_best) {
                                                len_best = len;
                                                v_idx_best = v_idx;
@@ -1300,18 +1305,21 @@
                }
 
                if (dm->getVertCo) {
+                       RegionView3D *rv3d = ar->regiondata;
+
                        /* find the vert closest to 'mval' */
                        const float mval_f[2] = {(float)mval[0],
                                                 (float)mval[1]};
                        float len_best = FLT_MAX;
 
+                       ED_view3d_init_mats_rv3d(ob, rv3d);
+
                        v_idx = me->totvert - 1;
                        do {
                                float co[3], sco[2], len;
                                dm->getVertCo(dm, v_idx, co);
-                               mul_m4_v3(ob->obmat, co);
-                               if (ED_view3d_project_float_global(ar, co, sco, 
V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
-                                       len = len_squared_v2v2(mval_f, sco);
+                               if (ED_view3d_project_float_object(ar, co, sco, 
V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
+                                       len = len_manhattan_v2v2(mval_f, sco);
                                        if (len < len_best) {
                                                len_best = len;
                                                v_idx_best = v_idx;

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to