Revision: 53325
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53325
Author: moguri
Date: 2012-12-26 01:50:01 +0000 (Wed, 26 Dec 2012)
Log Message:
-----------
BGE: Don't set the character controller's gravity when creating the controller.
The default from Bullet works much better than what we were using.
Modified Paths:
--------------
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
Modified:
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
2012-12-26 01:25:53 UTC (rev 53324)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
2012-12-26 01:50:01 UTC (rev 53325)
@@ -486,9 +486,6 @@
m_characterController = new
BlenderBulletCharacterController(m_bulletMotionState,(btPairCachingGhostObject*)m_object,(btConvexShape*)m_collisionShape,m_cci.m_stepHeight);
- PHY__Vector3 gravity;
- m_cci.m_physicsEnv->getGravity(gravity);
- m_characterController->setGravity(-gravity.m_vec[2]); // need positive
gravity
m_characterController->setJumpSpeed(m_cci.m_jumpSpeed);
m_characterController->setFallSpeed(m_cci.m_fallSpeed);
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