Revision: 53336
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53336
Author:   psy-fi
Date:     2012-12-27 02:52:45 +0000 (Thu, 27 Dec 2012)
Log Message:
-----------
Fix: rotation of uv islands during stitch did not take uv aspect ratio
of image into account, distorting the islands. Now properly scale the
components before rotating the island.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/uvedit/uvedit_intern.h
    trunk/blender/source/blender/editors/uvedit/uvedit_smart_stitch.c
    trunk/blender/source/blender/editors/uvedit/uvedit_unwrap_ops.c

Modified: trunk/blender/source/blender/editors/uvedit/uvedit_intern.h
===================================================================
--- trunk/blender/source/blender/editors/uvedit/uvedit_intern.h 2012-12-27 
01:02:32 UTC (rev 53335)
+++ trunk/blender/source/blender/editors/uvedit/uvedit_intern.h 2012-12-27 
02:52:45 UTC (rev 53336)
@@ -73,6 +73,7 @@
 /* utility tool functions */
 
 void uvedit_live_unwrap_update(struct SpaceImage *sima, struct Scene *scene, 
struct Object *obedit);
+void uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct 
BMEditMesh *em, float *aspx, float *aspy);
 
 /* operators */
 

Modified: trunk/blender/source/blender/editors/uvedit/uvedit_smart_stitch.c
===================================================================
--- trunk/blender/source/blender/editors/uvedit/uvedit_smart_stitch.c   
2012-12-27 01:02:32 UTC (rev 53335)
+++ trunk/blender/source/blender/editors/uvedit/uvedit_smart_stitch.c   
2012-12-27 02:52:45 UTC (rev 53336)
@@ -136,6 +136,7 @@
 
 /* stitch state object */
 typedef struct StitchState {
+       float aspect;
        /* use limit flag */
        char use_limit;
        /* limit to operator, same as original operator */
@@ -285,10 +286,12 @@
        }
 }
 
-static void stitch_uv_rotate(float rotation, float medianPoint[2], float uv[2])
+static void stitch_uv_rotate(float rotation, float medianPoint[2], float 
uv[2], float aspect)
 {
        float uv_rotation_result[2];
 
+       uv[1] /= aspect;
+
        uv[0] -= medianPoint[0];
        uv[1] -= medianPoint[1];
 
@@ -297,6 +300,8 @@
 
        uv[0] = uv_rotation_result[0] + medianPoint[0];
        uv[1] = uv_rotation_result[1] + medianPoint[1];
+
+       uv[1] *= aspect;
 }
 
 /* check if two uvelements are stitchable. This should only operate on 
-different- separate UvElements */
@@ -413,9 +418,11 @@
                                island_stitch_data[i].rotation /= 
island_stitch_data[i].num_rot_elements;
                                island_stitch_data[i].medianPoint[0] /= 
island_stitch_data[i].numOfElements;
                                island_stitch_data[i].medianPoint[1] /= 
island_stitch_data[i].numOfElements;
+                               island_stitch_data[i].medianPoint[1] /= 
state->aspect;
                        }
                        island_stitch_data[i].translation[0] /= 
island_stitch_data[i].numOfElements;
                        island_stitch_data[i].translation[1] /= 
island_stitch_data[i].numOfElements;
+
                        numOfIslandUVs = getNumOfIslandUvs(state->element_map, 
i);
                        element = 
&state->element_map->buf[state->element_map->islandIndices[i]];
                        for (j = 0; j < numOfIslandUVs; j++, element++) {
@@ -429,7 +436,7 @@
 
                                        if (final) {
 
-                                               
stitch_uv_rotate(island_stitch_data[i].rotation, 
island_stitch_data[i].medianPoint, luv->uv);
+                                               
stitch_uv_rotate(island_stitch_data[i].rotation, 
island_stitch_data[i].medianPoint, luv->uv, state->aspect);
 
                                                add_v2_v2(luv->uv, 
island_stitch_data[i].translation);
                                        }
@@ -438,7 +445,7 @@
                                                int face_preview_pos = 
preview_position[BM_elem_index_get(element->l->f)].data_position;
 
                                                
stitch_uv_rotate(island_stitch_data[i].rotation, 
island_stitch_data[i].medianPoint,
-                                                                
preview->preview_polys + face_preview_pos + 2 * element->tfindex);
+                                                                
preview->preview_polys + face_preview_pos + 2 * element->tfindex, 
state->aspect);
 
                                                
add_v2_v2(preview->preview_polys + face_preview_pos + 2 * element->tfindex,
                                                          
island_stitch_data[i].translation);
@@ -1541,7 +1548,7 @@
        Scene *scene = CTX_data_scene(C);
        ToolSettings *ts = scene->toolsettings;
        ARegion *ar = CTX_wm_region(C);
-
+       float aspx, aspy;
        Object *obedit = CTX_data_edit_object(C);
 
        if (!ar)
@@ -1595,6 +1602,9 @@
                return 0;
        }
 
+       uvedit_get_aspect(scene, obedit, em, &aspx, &aspy);
+       state->aspect = aspx/aspy;
+
        /* Entirely possible if redoing last operator that static island is 
bigger than total number of islands.
         * This ensures we get no hang in the island checking code in 
stitch_stitch_process_data. */
        state->static_island %= state->element_map->totalIslands;

Modified: trunk/blender/source/blender/editors/uvedit/uvedit_unwrap_ops.c
===================================================================
--- trunk/blender/source/blender/editors/uvedit/uvedit_unwrap_ops.c     
2012-12-27 01:02:32 UTC (rev 53335)
+++ trunk/blender/source/blender/editors/uvedit/uvedit_unwrap_ops.c     
2012-12-27 02:52:45 UTC (rev 53336)
@@ -196,7 +196,7 @@
        return 0;
 }
 
-static void ED_uvedit_get_aspect(Scene *scene, Object *ob, BMEditMesh *em, 
float *aspx, float *aspy)
+void uvedit_get_aspect(Scene *scene, Object *ob, BMEditMesh *em, float *aspx, 
float *aspy)
 {
        int sloppy = TRUE;
        int selected = FALSE;
@@ -238,7 +238,7 @@
        if (correct_aspect) {
                float aspx, aspy;
 
-               ED_uvedit_get_aspect(scene, ob, em, &aspx, &aspy);
+               uvedit_get_aspect(scene, ob, em, &aspx, &aspy);
 
                if (aspx != aspy)
                        param_aspect_ratio(handle, aspx, aspy);
@@ -423,7 +423,7 @@
        if (correct_aspect) {
                float aspx, aspy;
 
-               ED_uvedit_get_aspect(scene, ob, em, &aspx, &aspy);
+               uvedit_get_aspect(scene, ob, em, &aspx, &aspy);
 
                if (aspx != aspy)
                        param_aspect_ratio(handle, aspx, aspy);
@@ -1047,7 +1047,7 @@
        BMFace *efa;
        float scale, aspx, aspy;
        
-       ED_uvedit_get_aspect(scene, ob, em, &aspx, &aspy);
+       uvedit_get_aspect(scene, ob, em, &aspx, &aspy);
        
        if (aspx == aspy)
                return;

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